forked from blender/blender
Need to do the same light power as Cycles in Watts for Hydra RPR #34
@ -7,6 +7,7 @@
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#include <pxr/imaging/hd/tokens.h>
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#include <pxr/usd/usdLux/tokens.h>
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#include "BLI_math_rotation.h"
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#include "DNA_light_types.h"
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#include "blender_scene_delegate.h"
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@ -29,26 +30,30 @@ void LightData::init()
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data_.clear();
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float intensity = light->energy;
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if (scene_delegate_->engine_type == BlenderSceneDelegate::EngineType::PREVIEW) {
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intensity *= 0.001;
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}
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data_[pxr::HdLightTokens->intensity] = intensity;
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data_[pxr::HdLightTokens->color] = pxr::GfVec3f(light->r, light->g, light->b);
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switch (light->type) {
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case LA_LOCAL:
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data_[pxr::HdLightTokens->radius] = light->area_size / 2;
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if (light->radius <= FLT_EPSILON) {
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/* extremely small object should be considered as point */
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data_[pxr::UsdLuxTokens->treatAsPoint] = true;
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}
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else {
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data_[pxr::HdLightTokens->radius] = light->radius;
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data_[pxr::HdLightTokens->normalize] = true;
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}
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intensity /= 40.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_SUN:
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data_[pxr::HdLightTokens->angle] = light->sun_angle * 180.0 / M_PI;
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data_[pxr::HdLightTokens->angle] = RAD2DEGF(light->sun_angle * 0.5f);
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break;
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case LA_SPOT:
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data_[pxr::HdLightTokens->shapingConeAngle] = light->spotsize / 2;
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data_[pxr::HdLightTokens->shapingConeSoftness] = light->spotblend;
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data_[pxr::UsdLuxTokens->inputsShapingConeAngle] = RAD2DEGF(light->spotsize * 0.5f);
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data_[pxr::UsdLuxTokens->inputsShapingConeSoftness] = light->spotblend;
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data_[pxr::UsdLuxTokens->treatAsPoint] = true;
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intensity /= 10.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_AREA:
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@ -56,18 +61,22 @@ void LightData::init()
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case LA_AREA_SQUARE:
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data_[pxr::HdLightTokens->width] = light->area_size;
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data_[pxr::HdLightTokens->height] = light->area_size;
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intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_AREA_RECT:
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data_[pxr::HdLightTokens->width] = light->area_size;
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data_[pxr::HdLightTokens->height] = light->area_sizey;
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intensity /= 4.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_AREA_DISK:
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data_[pxr::HdLightTokens->radius] = light->area_size / 2;
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data_[pxr::HdLightTokens->radius] = light->area_size / 2.0f;
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intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
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break;
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case LA_AREA_ELLIPSE:
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data_[pxr::HdLightTokens->radius] = (light->area_size + light->area_sizey) / 4;
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data_[pxr::HdLightTokens->radius] = (light->area_size + light->area_sizey) / 4.0f;
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intensity /= 16.0f; /* coefficient approximated to follow Cycles results */
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break;
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default:
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@ -80,10 +89,10 @@ void LightData::init()
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break;
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}
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prim_type_ = prim_type(light);
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data_[pxr::HdLightTokens->intensity] = intensity;
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data_[pxr::HdLightTokens->exposure] = 0.0f;
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/* TODO: temporary value, it should be delivered through Python UI */
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data_[pxr::HdLightTokens->exposure] = 1.0f;
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prim_type_ = prim_type(light);
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write_transform();
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}
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