forked from blender/blender
Support multimaterials on one mesh #44
@ -244,7 +244,7 @@ pxr::SdfPath BlenderSceneDelegate::world_prim_id() const
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ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
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ObjectData *BlenderSceneDelegate::object_data(pxr::SdfPath const &id) const
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{
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{
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pxr::SdfPath p_id = (id.GetName().find("SM_", 0) == 0) ? id.GetParentPath() : id;
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pxr::SdfPath p_id = (id.GetName().find("SM_") == 0) ? id.GetParentPath() : id;
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auto it = objects_.find(p_id);
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auto it = objects_.find(p_id);
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if (it != objects_.end()) {
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if (it != objects_.end()) {
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return it->second.get();
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return it->second.get();
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id.GetName().find("SM_")