forked from blender/blender
Support multimaterials on one mesh #44
@ -92,8 +92,9 @@ bool InstancerData::update_visibility()
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change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
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for (auto &it : mesh_instances_) {
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it.second.data->visible = visible;
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change_tracker.MarkRprimDirty(it.second.data->prim_id,
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pxr::HdChangeTracker::DirtyVisibility);
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for (auto &p : it.second.data->submesh_paths()) {
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change_tracker.MarkRprimDirty(p, pxr::HdChangeTracker::DirtyVisibility);
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}
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}
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char name[16];
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for (auto &it : light_instances_) {
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