forked from blender/blender
Export curves #46
@ -27,7 +27,8 @@ pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id
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return m_data->mesh_topology(id);
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}
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pxr::HdBasisCurvesTopology BlenderSceneDelegate::GetBasisCurvesTopology(pxr::SdfPath const& id) {
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pxr::HdBasisCurvesTopology BlenderSceneDelegate::GetBasisCurvesTopology(pxr::SdfPath const &id)
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", id.GetText());
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CurvesData *c_data = curves_data(id);
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return c_data->curves_topology(id);
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@ -11,12 +11,12 @@
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#include "CLG_log.h"
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#include "curves.h"
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#include "instancer.h"
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#include "light.h"
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#include "mesh.h"
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#include "object.h"
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#include "world.h"
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#include "curves.h"
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namespace blender::render::hydra {
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@ -4,18 +4,17 @@
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#include <pxr/base/gf/vec2f.h>
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#include <pxr/imaging/hd/tokens.h>
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#include "BKE_customdata.h"
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#include "BKE_material.h"
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#include "BKE_object.h"
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#include "BKE_customdata.h"
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#include "blender_scene_delegate.h"
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namespace blender::render::hydra {
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CurvesData::CurvesData(BlenderSceneDelegate *scene_delegate,
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Object *object,
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pxr::SdfPath const &prim_id)
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Object *object,
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pxr::SdfPath const &prim_id)
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: ObjectData(scene_delegate, object, prim_id)
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{
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}
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@ -33,8 +32,8 @@ void CurvesData::init()
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void CurvesData::insert()
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{
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ID_LOG(2, "");
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scene_delegate_->GetRenderIndex().InsertRprim(pxr::HdPrimTypeTokens->basisCurves, scene_delegate_,
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prim_id);
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scene_delegate_->GetRenderIndex().InsertRprim(
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pxr::HdPrimTypeTokens->basisCurves, scene_delegate_, prim_id);
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}
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void CurvesData::remove()
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@ -88,7 +87,7 @@ bool CurvesData::update_visibility()
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bool ret = ObjectData::update_visibility();
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if (ret) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkRprimDirty(
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prim_id, pxr::HdChangeTracker::DirtyVisibility);
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prim_id, pxr::HdChangeTracker::DirtyVisibility);
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ID_LOG(2, "");
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}
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return ret;
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@ -147,7 +146,7 @@ void CurvesData::write_curves(Curves *curves)
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curve_vertex_counts_.clear();
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widths_.clear();
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vertices_.clear();
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const float *radii = (const float *)CustomData_get_layer_named(
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&curves->geometry.point_data, CD_PROP_FLOAT, "radius");
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const float(*positions)[3] = (const float(*)[3])CustomData_get_layer_named(
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@ -5,9 +5,9 @@
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#include "DEG_depsgraph_query.h"
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#include "blender_scene_delegate.h"
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#include "curves.h"
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#include "light.h"
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#include "mesh.h"
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#include "curves.h"
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#include "object.h"
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namespace blender::render::hydra {
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