Add possibility to provide render delegate specific tokens to scene delegate #52

Merged
Bogdan Nagirniak merged 3 commits from BLEN-431 into hydra-render 2023-06-09 00:16:38 +02:00
4 changed files with 15 additions and 10 deletions
Showing only changes of commit 7e19487ba0 - Show all commits

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@ -3,6 +3,7 @@
#include <bitset> #include <bitset>
#include "BLI_set.hh"
#include "BKE_object.h" #include "BKE_object.h"
#include "DEG_depsgraph_query.h" #include "DEG_depsgraph_query.h"
#include "DNA_scene_types.h" #include "DNA_scene_types.h"
@ -236,6 +237,9 @@ void BlenderSceneDelegate::set_setting(const std::string &key, const pxr::VtValu
if (key == "MaterialXFilenameKey") { if (key == "MaterialXFilenameKey") {
settings.mx_filename_key = pxr::TfToken(val.Get<std::string>()); settings.mx_filename_key = pxr::TfToken(val.Get<std::string>());
} }
else {
settings.render_tokens.add_overwrite(pxr::TfToken(key), val);
}
} }
pxr::SdfPath BlenderSceneDelegate::prim_id(ID *id, const char *prefix) const pxr::SdfPath BlenderSceneDelegate::prim_id(ID *id, const char *prefix) const

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@ -11,7 +11,7 @@
#include "CLG_log.h" #include "CLG_log.h"
#include "BLI_set.hh" #include "BLI_map.hh"
#include "curves.h" #include "curves.h"
#include "instancer.h" #include "instancer.h"
#include "light.h" #include "light.h"
@ -34,6 +34,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
public: public:
struct Settings { struct Settings {
pxr::TfToken mx_filename_key; pxr::TfToken mx_filename_key;
Map<pxr::TfToken, pxr::VtValue> render_tokens;
}; };
BlenderSceneDelegate(pxr::HdRenderIndex *parent_index, BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,

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@ -17,6 +17,13 @@ template<> struct blender::DefaultHash<pxr::SdfPath> {
} }
}; };
template<> struct blender::DefaultHash<pxr::TfToken> {
uint64_t operator()(const pxr::TfToken &value) const
{
return pxr::TfHash()(value);
}
};
namespace blender::render::hydra { namespace blender::render::hydra {
class BlenderSceneDelegate; class BlenderSceneDelegate;

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@ -145,15 +145,8 @@ pxr::VtValue LightData::get_data(pxr::TfToken const &key) const
ret = it->second; ret = it->second;
} }
else { else {
std::string n = key.GetString(); pxr::VtValue *ret_ptr = scene_delegate_->settings.render_tokens.lookup_ptr(key);
if (boost::algorithm::contains(n, "object:visibility:")) { ret = ret_ptr ? *ret_ptr : pxr::VtValue();
if (boost::algorithm::ends_with(n, "camera") || boost::algorithm::ends_with(n, "shadow")) {
ret = false;
}
else {
ret = true;
}
}
} }
return ret; return ret;
} }