forked from blender/blender
Implement Viewport render with material preview #56
@ -109,6 +109,7 @@ void WorldData::init()
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return;
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}
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data_[pxr::HdLightTokens->textureFile] = pxr::SdfAssetPath(sl->filepath, sl->filepath);
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/* coefficient to follow Cycles result */
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data_[pxr::HdLightTokens->intensity] = scene_delegate_->view3d->shading.studiolight_intensity / 2;
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transform *= pxr::GfMatrix4d(
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