forked from blender/blender
Implement Viewport render with material preview #56
@ -39,7 +39,9 @@ void PreviewEngine::update_render_result(std::vector<float> &pixels)
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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RenderPass *pass = (RenderPass *)layer->passes.first;
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RenderPass *pass = (RenderPass *)layer->passes.first;
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memcpy(pass->buffer.data, pixels.data(), sizeof(float) * pass->rectx * pass->recty * pass->channels);
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memcpy(pass->buffer.data,
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pixels.data(),
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sizeof(float) * pass->rectx * pass->recty * pass->channels);
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RE_engine_end_result(bl_engine_, result, false, false, false);
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RE_engine_end_result(bl_engine_, result, false, false, false);
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}
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}
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@ -15,8 +15,8 @@
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#include "DNA_node_types.h"
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#include "DNA_node_types.h"
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BogdanNagirniak marked this conversation as resolved
Outdated
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#include "BKE_node.h"
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#include "BKE_node.h"
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#include "BKE_studiolight.h"
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#include "BKE_node_runtime.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_studiolight.h"
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#include "BLI_math_rotation.h"
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#include "BLI_math_rotation.h"
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#include "BLI_path_util.h"
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#include "BLI_path_util.h"
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#include "NOD_shader.h"
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#include "NOD_shader.h"
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