forked from blender/blender
Make object visibility and instancing creation to be calculated via depsgraph #57
@ -19,6 +19,8 @@ BlenderSceneDelegate::BlenderSceneDelegate(pxr::HdRenderIndex *parent_index,
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Engine *engine)
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: HdSceneDelegate(parent_index, delegate_id), engine(engine)
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{
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instancer_data_ = std::make_unique<InstancerData>(
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this, nullptr, GetDelegateID().AppendElementString("Instancer"));
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}
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pxr::HdMeshTopology BlenderSceneDelegate::GetMeshTopology(pxr::SdfPath const &id)
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@ -205,7 +207,7 @@ void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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check_updates();
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}
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else {
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add_new_objects();
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update_collection();
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update_world();
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}
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}
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@ -422,7 +424,6 @@ void BlenderSceneDelegate::update_world()
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void BlenderSceneDelegate::check_updates()
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{
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bool do_update_collection = false;
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bool do_update_visibility = false;
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bool do_update_world = false;
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DEGIDIterData data = {0};
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@ -440,14 +441,7 @@ void BlenderSceneDelegate::check_updates()
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switch (GS(id->name)) {
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case ID_OB: {
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Object *object = (Object *)id;
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE,
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2,
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"Visibility: %s [%s]",
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object->id.name,
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std::bitset<3>(BKE_object_visibility(object, deg_mode)).to_string().c_str());
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update_objects(object);
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update_instancers(object);
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do_update_collection = true;
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} break;
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case ID_MA: {
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@ -466,10 +460,9 @@ void BlenderSceneDelegate::check_updates()
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case ID_SCE: {
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if (id->recalc & ID_RECALC_COPY_ON_WRITE && !(id->recalc & ID_RECALC_SELECT)) {
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do_update_collection = true;
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do_update_visibility = true;
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}
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if (id->recalc & ID_RECALC_BASE_FLAGS) {
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do_update_visibility = true;
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do_update_collection = true;
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}
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if (id->recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
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do_update_collection = true;
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@ -491,10 +484,7 @@ void BlenderSceneDelegate::check_updates()
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update_world();
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}
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if (do_update_collection) {
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remove_unused_objects();
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}
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if (do_update_visibility) {
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update_visibility();
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update_collection();
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}
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}
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@ -527,20 +517,19 @@ void BlenderSceneDelegate::add_new_objects()
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}
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ITER_END;
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instancer_data_ = std::make_unique<InstancerData>(
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this, nullptr, GetDelegateID().AppendElementString("Instancer"));
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instancer_data_->init();
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instancer_data_->insert();
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}
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void BlenderSceneDelegate::remove_unused_objects()
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void BlenderSceneDelegate::update_collection()
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{
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/* Get available objects */
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/* Add or update available objects */
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Set<std::string> available_objects;
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DEGObjectIterSettings settings = {0};
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settings.depsgraph = depsgraph;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET;
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settings.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
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DEG_ITER_OBJECT_FLAG_VISIBLE;
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DEGObjectIterData data = {0};
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data.settings = &settings;
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data.graph = settings.depsgraph;
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@ -553,24 +542,23 @@ void BlenderSceneDelegate::remove_unused_objects()
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Object *,
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object)
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{
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if (ObjectData::is_supported(object)) {
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if (!ObjectData::is_supported(object)) {
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continue;
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}
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available_objects.add(object_prim_id(object).GetName());
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}
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available_objects.add(instancer_prim_id(object).GetName());
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}
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ITER_END;
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/* Remove unused instancers */
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instancers_.remove_if([&](auto item) {
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bool ret = !available_objects.contains(item.key.GetName());
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if (ret) {
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item.value->remove();
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pxr::SdfPath id = object_prim_id(object);
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ObjectData *obj_data = object_data(id);
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if (obj_data) {
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obj_data->update();
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}
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else {
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item.value->check_remove(available_objects);
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obj_data = objects_.lookup_or_add(id, ObjectData::create(this, object, id)).get();
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obj_data->init();
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obj_data->insert();
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}
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return ret;
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});
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}
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ITER_END;
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/* Remove unused objects */
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objects_.remove_if([&](auto item) {
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@ -593,9 +581,7 @@ void BlenderSceneDelegate::remove_unused_objects()
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c_data->available_materials(available_materials);
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}
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}
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for (auto &val : instancers_.values()) {
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val->available_materials(available_materials);
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}
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instancer_data_->available_materials(available_materials);
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materials_.remove_if([&](auto item) {
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bool ret = !available_materials.contains(item.key);
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@ -91,7 +91,7 @@ class BlenderSceneDelegate : public pxr::HdSceneDelegate {
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void update_world();
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void check_updates();
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void add_new_objects();
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void remove_unused_objects();
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void update_collection();
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void update_visibility();
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ObjectDataMap objects_;
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@ -76,8 +76,9 @@ std::string cache_or_get_image_file(Image *image, bContext *context, ImageUser *
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}
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else {
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Main *main = CTX_data_main(context);
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file_path.reserve(FILE_MAX);
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BKE_image_user_file_path_ex(main, iuser, image, file_path.data(), false, true);
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char str[FILE_MAX];
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BKE_image_user_file_path_ex(main, iuser, image, str, false, true);
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file_path = str;
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if (!pxr::HioImageRegistry::GetInstance().IsSupportedImageFile(file_path)) {
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file_path = cache_image_file(image, context, iuser, true);
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@ -111,19 +111,16 @@ void LightData::remove()
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void LightData::update()
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{
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ID_LOG(1, "");
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Object *object = (Object *)id;
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Light *light = (Light *)object->data;
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pxr::HdDirtyBits bits = pxr::HdLight::Clean;
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if (id->recalc & ID_RECALC_GEOMETRY || light->id.recalc & ID_RECALC_GEOMETRY) {
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if (prim_type(light) != prim_type_) {
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remove();
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init();
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insert();
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return;
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}
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pxr::HdDirtyBits bits = pxr::HdLight::Clean;
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if (id->recalc & ID_RECALC_GEOMETRY || light->id.recalc & ID_RECALC_GEOMETRY) {
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init();
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bits = pxr::HdLight::AllDirty;
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}
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@ -133,6 +130,7 @@ void LightData::update()
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}
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if (bits != pxr::HdChangeTracker::Clean) {
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkSprimDirty(prim_id, bits);
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ID_LOG(1, "");
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}
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}
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@ -299,6 +299,8 @@ void MeshData::write_materials()
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}
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pxr::SdfPath p_id = scene_delegate_->material_prim_id(mat);
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m.mat_data = scene_delegate_->material_data(p_id);
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if (!m.mat_data) {
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m.mat_data = scene_delegate_->materials_
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.lookup_or_add(p_id,
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std::make_unique<MaterialData>(scene_delegate_, mat, p_id))
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@ -306,6 +308,7 @@ void MeshData::write_materials()
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m.mat_data->init();
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m.mat_data->insert();
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}
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}
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}
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} // namespace blender::render::hydra
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@ -67,23 +67,11 @@ bool ObjectData::is_supported(Object *object)
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bool ObjectData::is_visible(BlenderSceneDelegate *scene_delegate, Object *object)
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{
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eEvaluationMode deg_mode = DEG_get_mode(scene_delegate->depsgraph);
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int vis = BKE_object_visibility(object, deg_mode);
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bool ret = vis & OB_VISIBLE_SELF;
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bool ret = BKE_object_visibility(object, deg_mode) & OB_VISIBLE_SELF;
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if (deg_mode == DAG_EVAL_VIEWPORT) {
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ret &= BKE_object_is_visible_in_viewport(scene_delegate->view3d, object);
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}
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else {
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if (ret) {
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/* If some of parent object is instancer, then currenct object
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* is invisible in Final render */
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for (Object *ob = object->parent; ob != nullptr; ob = ob->parent) {
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if (ob->transflag & OB_DUPLI) {
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ret = false;
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break;
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}
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}
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}
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}
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/* Note: visibility for final render we are taking from depsgraph */
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return ret;
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}
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