forked from blender/blender
Make object visibility and instancing creation to be calculated via depsgraph #57
@ -156,7 +156,7 @@ bool BlenderSceneDelegate::GetVisible(pxr::SdfPath const &id)
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}
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}
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InstancerData *i_data = instancer_data(id, true);
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InstancerData *i_data = instancer_data(id, true);
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if (i_data) {
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if (i_data) {
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return i_data->visible;
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return true;
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}
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}
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return object_data(id)->visible;
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return object_data(id)->visible;
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}
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}
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@ -202,7 +202,7 @@ pxr::GfMatrix4d BlenderSceneDelegate::GetInstancerTransform(pxr::SdfPath const &
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{
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{
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", instancer_id.GetText());
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CLOG_INFO(LOG_RENDER_HYDRA_SCENE, 3, "%s", instancer_id.GetText());
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InstancerData *i_data = instancer_data(instancer_id);
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InstancerData *i_data = instancer_data(instancer_id);
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return i_data->transform;
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return i_data->get_transform(instancer_id);
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}
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}
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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void BlenderSceneDelegate::populate(Depsgraph *deps, bContext *cont)
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@ -12,7 +12,7 @@
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namespace blender::render::hydra {
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namespace blender::render::hydra {
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InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id)
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InstancerData::InstancerData(BlenderSceneDelegate *scene_delegate, pxr::SdfPath const &prim_id)
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: ObjectData(scene_delegate, nullptr, prim_id)
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: IdData(scene_delegate, nullptr, prim_id)
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{
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{
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}
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}
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@ -33,17 +33,9 @@ bool InstancerData::is_instance_supported(Object *object)
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return false;
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return false;
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}
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}
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void InstancerData::init()
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void InstancerData::init() {}
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{
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ID_LOG(1, "");
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write_instances();
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}
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void InstancerData::insert()
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void InstancerData::insert() {}
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{
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ID_LOG(1, "");
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scene_delegate_->GetRenderIndex().InsertInstancer(scene_delegate_, prim_id);
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}
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void InstancerData::remove()
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void InstancerData::remove()
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{
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{
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@ -63,13 +55,7 @@ void InstancerData::remove()
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light_instances_.clear();
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light_instances_.clear();
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}
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}
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void InstancerData::update()
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void InstancerData::update() {}
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{
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ID_LOG(1, "");
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write_instances();
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scene_delegate_->GetRenderIndex().GetChangeTracker().MarkInstancerDirty(
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prim_id, pxr::HdChangeTracker::AllDirty);
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}
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pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
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pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
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{
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{
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@ -80,122 +66,6 @@ pxr::VtValue InstancerData::get_data(pxr::TfToken const &key) const
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return pxr::VtValue();
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return pxr::VtValue();
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}
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}
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bool InstancerData::update_visibility()
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{
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bool prev_visible = visible;
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visible = is_visible(scene_delegate_, (Object *)id);
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bool ret = visible != prev_visible;
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if (ret) {
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ID_LOG(1, "");
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auto &change_tracker = scene_delegate_->GetRenderIndex().GetChangeTracker();
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change_tracker.MarkInstancerDirty(prim_id, pxr::HdChangeTracker::DirtyVisibility);
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for (auto &m_inst : mesh_instances_.values()) {
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m_inst.data->visible = visible;
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for (auto &p : m_inst.data->submesh_paths()) {
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change_tracker.MarkRprimDirty(p, pxr::HdChangeTracker::DirtyVisibility);
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}
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}
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char name[16];
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for (auto &l_inst : light_instances_.values()) {
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for (int i = 0; i < l_inst.count; ++i) {
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snprintf(name, sizeof(name), "L_%08x", i);
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change_tracker.MarkRprimDirty(l_inst.data->prim_id.AppendElementString(name),
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pxr::HdChangeTracker::DirtyVisibility);
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}
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}
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}
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return ret;
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}
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void InstancerData::pre_update()
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{
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mesh_transforms_.clear();
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for (auto &m_inst : mesh_instances_.values()) {
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m_inst.indices.clear();
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}
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for (auto &l_inst : light_instances_.values()) {
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l_inst.transforms.clear();
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}
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}
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void InstancerData::update_instance(Object *parent_ob, DupliObject *dupli)
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{
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if (!ObjectData::is_visible(scene_delegate_, parent_ob, OB_VISIBLE_INSTANCES)) {
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return;
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}
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Object *ob = dupli->ob;
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if (!is_instance_supported(ob)) {
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return;
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}
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if (!scene_delegate_->shading_settings.use_scene_lights && ob->type == OB_LAMP) {
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return;
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}
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pxr::SdfPath p_id = object_prim_id(ob);
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if (ob->type == OB_LAMP) {
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LightInstance *inst = light_instance(p_id);
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if (!inst) {
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inst = &light_instances_.lookup_or_add_default(p_id);
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inst->data = std::make_unique<LightData>(scene_delegate_, ob, p_id);
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inst->data->init();
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}
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ID_LOG(2, "Light %s %d", inst->data->id->name, inst->transforms.size());
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inst->transforms.push_back(gf_matrix_from_transform(dupli->mat));
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}
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else {
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MeshInstance *inst = mesh_instance(p_id);
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if (!inst) {
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inst = &mesh_instances_.lookup_or_add_default(p_id);
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inst->data = std::make_unique<MeshData>(scene_delegate_, ob, p_id);
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inst->data->init();
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inst->data->insert();
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}
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else {
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inst->data->update();
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}
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ID_LOG(2, "Mesh %s %d", inst->data->id->name, mesh_transforms_.size());
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inst->indices.push_back(mesh_transforms_.size());
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mesh_transforms_.push_back(gf_matrix_from_transform(dupli->mat));
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}
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}
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void InstancerData::post_update()
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{
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/* Remove mesh intances without indices */
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mesh_instances_.remove_if([&](auto item) {
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bool res = item.value.indices.empty();
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if (res) {
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item.value.data->remove();
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}
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return res;
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});
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pxr::HdRenderIndex &index = scene_delegate_->GetRenderIndex();
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if (mesh_instances_.is_empty()) {
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if (index.HasInstancer(prim_id)) {
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index.RemoveInstancer(prim_id);
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ID_LOG(1, "Remove instancer");
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}
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}
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else {
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if (index.HasInstancer(prim_id)) {
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index.GetChangeTracker().MarkInstancerDirty(prim_id, pxr::HdChangeTracker::AllDirty);
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ID_LOG(1, "Update instancer");
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}
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else {
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index.InsertInstancer(scene_delegate_, prim_id);
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ID_LOG(1, "Insert instancer");
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}
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}
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/* Update light intances and remove instances without transforms */
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for (auto &l_inst : light_instances_.values()) {
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update_light_instance(l_inst);
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}
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light_instances_.remove_if([&](auto item) { return item.value.transforms.empty(); });
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}
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pxr::GfMatrix4d InstancerData::get_transform(pxr::SdfPath const &id) const
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pxr::GfMatrix4d InstancerData::get_transform(pxr::SdfPath const &id) const
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{
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{
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LightInstance *l_inst = light_instance(id);
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LightInstance *l_inst = light_instance(id);
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@ -261,29 +131,7 @@ void InstancerData::update_double_sided(MaterialData *mat_data)
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}
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}
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}
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}
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pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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void InstancerData::pre_update()
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{
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/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
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char name[32];
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snprintf(name, sizeof(name), "O_%016llx", (uint64_t)object);
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return prim_id.AppendElementString(name);
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}
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pxr::SdfPath InstancerData::light_prim_id(LightInstance const &inst, int index) const
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{
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char name[16];
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snprintf(name, sizeof(name), "L_%08x", index);
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return inst.data->prim_id.AppendElementString(name);
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}
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int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
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{
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int index;
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sscanf(id.GetName().c_str(), "L_%x", &index);
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return index;
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}
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void InstancerData::write_instances()
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{
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{
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mesh_transforms_.clear();
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mesh_transforms_.clear();
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for (auto &m_inst : mesh_instances_.values()) {
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for (auto &m_inst : mesh_instances_.values()) {
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@ -292,35 +140,19 @@ void InstancerData::write_instances()
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for (auto &l_inst : light_instances_.values()) {
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for (auto &l_inst : light_instances_.values()) {
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l_inst.transforms.clear();
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l_inst.transforms.clear();
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}
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}
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}
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DEGObjectIterSettings s = {0};
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void InstancerData::update_instance(Object *parent_ob, DupliObject *dupli)
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s.depsgraph = scene_delegate_->depsgraph;
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{
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s.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
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if (!ObjectData::is_visible(scene_delegate_, parent_ob, OB_VISIBLE_INSTANCES)) {
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DEG_ITER_OBJECT_FLAG_VISIBLE | DEG_ITER_OBJECT_FLAG_DUPLI;
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return;
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DEGObjectIterData d = {0};
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d.settings = &s;
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d.graph = s.depsgraph;
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d.flag = s.flags;
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ITER_BEGIN (DEG_iterator_objects_begin,
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DEG_iterator_objects_next,
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DEG_iterator_objects_end,
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&d,
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Object *,
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object)
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{
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DupliObject *dupli = d.dupli_object_current;
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if (dupli == nullptr) {
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continue;
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}
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if (!ObjectData::is_visible(scene_delegate_, d.dupli_parent, OB_VISIBLE_INSTANCES)) {
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continue;
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}
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}
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Object *ob = dupli->ob;
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Object *ob = dupli->ob;
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if (!is_instance_supported(ob)) {
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if (!is_instance_supported(ob)) {
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continue;
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return;
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}
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}
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if (!scene_delegate_->shading_settings.use_scene_lights && ob->type == OB_LAMP) {
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if (!scene_delegate_->shading_settings.use_scene_lights && ob->type == OB_LAMP) {
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continue;
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return;
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}
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}
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pxr::SdfPath p_id = object_prim_id(ob);
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pxr::SdfPath p_id = object_prim_id(ob);
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@ -349,10 +181,10 @@ void InstancerData::write_instances()
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inst->indices.push_back(mesh_transforms_.size());
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inst->indices.push_back(mesh_transforms_.size());
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mesh_transforms_.push_back(gf_matrix_from_transform(dupli->mat));
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mesh_transforms_.push_back(gf_matrix_from_transform(dupli->mat));
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}
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}
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}
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}
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ITER_END;
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void InstancerData::post_update()
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{
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/* Remove mesh intances without indices */
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/* Remove mesh intances without indices */
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mesh_instances_.remove_if([&](auto item) {
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mesh_instances_.remove_if([&](auto item) {
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bool res = item.value.indices.empty();
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bool res = item.value.indices.empty();
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@ -362,6 +194,7 @@ void InstancerData::write_instances()
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return res;
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return res;
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});
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});
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/* Insert/remove/update instancer in RenderIndex */
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pxr::HdRenderIndex &index = scene_delegate_->GetRenderIndex();
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pxr::HdRenderIndex &index = scene_delegate_->GetRenderIndex();
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if (mesh_instances_.is_empty()) {
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if (mesh_instances_.is_empty()) {
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if (index.HasInstancer(prim_id)) {
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if (index.HasInstancer(prim_id)) {
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@ -387,6 +220,28 @@ void InstancerData::write_instances()
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light_instances_.remove_if([&](auto item) { return item.value.transforms.empty(); });
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light_instances_.remove_if([&](auto item) { return item.value.transforms.empty(); });
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}
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}
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pxr::SdfPath InstancerData::object_prim_id(Object *object) const
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{
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||||||
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/* Making id of object in form like <prefix>_<pointer in 16 hex digits format> */
|
||||||
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char name[32];
|
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snprintf(name, sizeof(name), "O_%016llx", (uint64_t)object);
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||||||
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return prim_id.AppendElementString(name);
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}
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|
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pxr::SdfPath InstancerData::light_prim_id(LightInstance const &inst, int index) const
|
||||||
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{
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||||||
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char name[16];
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snprintf(name, sizeof(name), "L_%08x", index);
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||||||
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return inst.data->prim_id.AppendElementString(name);
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||||||
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}
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||||||
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|
||||||
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int InstancerData::light_prim_id_index(pxr::SdfPath const &id) const
|
||||||
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{
|
||||||
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int index;
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||||||
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sscanf(id.GetName().c_str(), "L_%x", &index);
|
||||||
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return index;
|
||||||
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}
|
||||||
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|
||||||
void InstancerData::update_light_instance(LightInstance &inst)
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void InstancerData::update_light_instance(LightInstance &inst)
|
||||||
{
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{
|
||||||
auto &render_index = scene_delegate_->GetRenderIndex();
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auto &render_index = scene_delegate_->GetRenderIndex();
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||||||
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@ -12,7 +12,7 @@
|
|||||||
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|
||||||
namespace blender::render::hydra {
|
namespace blender::render::hydra {
|
||||||
|
|
||||||
class InstancerData : public ObjectData {
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class InstancerData : public IdData {
|
||||||
struct MeshInstance {
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struct MeshInstance {
|
||||||
std::unique_ptr<MeshData> data;
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std::unique_ptr<MeshData> data;
|
||||||
pxr::VtIntArray indices;
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pxr::VtIntArray indices;
|
||||||
@ -34,12 +34,6 @@ class InstancerData : public ObjectData {
|
|||||||
void update() override;
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void update() override;
|
||||||
|
|
||||||
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
pxr::VtValue get_data(pxr::TfToken const &key) const override;
|
||||||
bool update_visibility() override;
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|
||||||
|
|
||||||
void pre_update();
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|
||||||
void update_instance(Object *parent_ob, DupliObject *dupli);
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|
||||||
void post_update();
|
|
||||||
|
|
||||||
pxr::GfMatrix4d get_transform(pxr::SdfPath const &id) const;
|
pxr::GfMatrix4d get_transform(pxr::SdfPath const &id) const;
|
||||||
pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
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pxr::HdPrimvarDescriptorVector primvar_descriptors(pxr::HdInterpolation interpolation) const;
|
||||||
pxr::VtIntArray indices(pxr::SdfPath const &id) const;
|
pxr::VtIntArray indices(pxr::SdfPath const &id) const;
|
||||||
@ -48,11 +42,14 @@ class InstancerData : public ObjectData {
|
|||||||
void available_materials(Set<pxr::SdfPath> &paths) const;
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void available_materials(Set<pxr::SdfPath> &paths) const;
|
||||||
void update_double_sided(MaterialData *mat_data);
|
void update_double_sided(MaterialData *mat_data);
|
||||||
|
|
||||||
|
void pre_update();
|
||||||
|
|||||||
|
void update_instance(Object *parent_ob, DupliObject *dupli);
|
||||||
|
void post_update();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
pxr::SdfPath object_prim_id(Object *object) const;
|
pxr::SdfPath object_prim_id(Object *object) const;
|
||||||
pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
|
pxr::SdfPath light_prim_id(LightInstance const &inst, int index) const;
|
||||||
int light_prim_id_index(pxr::SdfPath const &id) const;
|
int light_prim_id_index(pxr::SdfPath const &id) const;
|
||||||
void write_instances();
|
|
||||||
void update_light_instance(LightInstance &inst);
|
void update_light_instance(LightInstance &inst);
|
||||||
MeshInstance *mesh_instance(pxr::SdfPath const &id) const;
|
MeshInstance *mesh_instance(pxr::SdfPath const &id) const;
|
||||||
LightInstance *light_instance(pxr::SdfPath const &id) const;
|
LightInstance *light_instance(pxr::SdfPath const &id) const;
|
||||||
|
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Reference in New Issue
Block a user
Please add comment why this is done in this way