Make object visibility and instancing creation to be calculated via depsgraph #57

Merged
Bogdan Nagirniak merged 16 commits from BLEN-442 into hydra-render 2023-07-08 10:09:53 +02:00
Showing only changes of commit a5aedb3e22 - Show all commits

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@ -202,6 +202,15 @@ void InstancerData::write_instances()
l_inst.transforms.clear();
}
auto is_instance_visible = [&](Object *parent_ob) {
eEvaluationMode deg_mode = DEG_get_mode(scene_delegate_->depsgraph);
bool ret = BKE_object_visibility(parent_ob, deg_mode) & OB_VISIBLE_INSTANCES;
if (deg_mode == DAG_EVAL_VIEWPORT) {
ret &= BKE_object_is_visible_in_viewport(scene_delegate_->view3d, parent_ob);
}
return ret;
};
DEGObjectIterSettings s = {0};
s.depsgraph = scene_delegate_->depsgraph;
s.flags = DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY | DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
@ -217,17 +226,17 @@ void InstancerData::write_instances()
Object *,
object)
{
if (d.dupli_object_current == nullptr) {
DupliObject *dupli = d.dupli_object_current;
if (dupli == nullptr) {
continue;
}
if (!is_instance_visible(d.dupli_parent)) {
continue;
}
DupliObject *dupli = d.dupli_object_current;
Object *ob = dupli->ob;
if (!is_instance_supported(ob)) {
continue;
}
if (!ObjectData::is_visible(scene_delegate_, d.dupli_parent)) {
continue;
}
if (!scene_delegate_->shading_settings.use_scene_lights && ob->type == OB_LAMP) {
continue;
}