forked from blender/blender
Make object visibility and instancing creation to be calculated via depsgraph #57
@ -373,12 +373,7 @@ void BlenderSceneDelegate::check_updates()
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}
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}
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if (set_light_shading_settings()) {
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if (set_light_shading_settings()) {
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if (shading_settings.use_scene_lights) {
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do_update_collection = true;
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add_new_objects();
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}
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else {
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do_update_collection = true;
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}
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}
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}
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DEGIDIterData data = {0};
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DEGIDIterData data = {0};
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@ -411,19 +406,15 @@ void BlenderSceneDelegate::check_updates()
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} break;
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} break;
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case ID_SCE: {
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case ID_SCE: {
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if (id->recalc & ID_RECALC_COPY_ON_WRITE && !(id->recalc & ID_RECALC_SELECT)) {
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if ((id->recalc & ID_RECALC_COPY_ON_WRITE && !(id->recalc & ID_RECALC_SELECT)) ||
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id->recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY | ID_RECALC_BASE_FLAGS))
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{
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do_update_collection = true;
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do_update_collection = true;
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}
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}
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if (id->recalc & ID_RECALC_BASE_FLAGS) {
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if (id->recalc & ID_RECALC_AUDIO_VOLUME &&
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do_update_collection = true;
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((scene->world && !world_data_) || (!scene->world && world_data_)))
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}
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{
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if (id->recalc & (ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY)) {
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do_update_world = true;
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do_update_collection = true;
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}
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if (id->recalc & ID_RECALC_AUDIO_VOLUME) {
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if ((scene->world && !world_data_) || (!scene->world && world_data_)) {
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do_update_world = true;
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}
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}
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}
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} break;
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} break;
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