forked from blender/blender
Support EnvironmentTexture node for world #59
@ -40,8 +40,12 @@ static std::string cache_image_file(Image *image,
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ImageSaveOptions opts;
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if (BKE_image_save_options_init(&opts, main, scene, image, iuser, false, false)) {
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char file_name[32];
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const char *r_ext;
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const char *r_ext = BLI_path_extension_or_end(image->id.name);
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if (!pxr::HioImageRegistry::GetInstance().IsSupportedImageFile(image->id.name)) {
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BKE_image_path_ext_from_imformat(&scene->r.im_format, &r_ext);
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opts.im_format = scene->r.im_format;
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}
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snprintf(file_name, sizeof(file_name), "img_%016llx%s", (uintptr_t)image, r_ext);
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file_path = get_cache_file(file_name);
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