forked from blender/blender
Support EnvironmentTexture node for world #59
@ -83,7 +83,7 @@ void WorldData::init()
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if (!color_input.directly_linked_links().is_empty()) {
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bNode *color_input_node = color_input.directly_linked_links()[0]->fromnode;
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if (color_input_node->type == SH_NODE_TEX_IMAGE) {
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if (ELEM(color_input_node->type, SH_NODE_TEX_IMAGE, SH_NODE_TEX_ENVIRONMENT)) {
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NodeTexImage *tex = static_cast<NodeTexImage *>(color_input_node->storage);
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Image *image = (Image *)color_input_node->id;
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if (image) {
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