forked from blender/blender
WIP: Support more AOVs #72
@ -119,12 +119,17 @@ void FinalEngine::prepare_for_render(Depsgraph *depsgraph)
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free_camera_delegate_->GetCameraId(), pxr::GfVec4d(0, 0, resolution_[0], resolution_[1]));
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tasks_ = light_tasks_delegate_->get_tasks();
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}
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tasks_.push_back(render_task_delegate_->get_task());
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for (auto &task : render_task_delegate_->get_tasks()) {
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tasks_.push_back(task);
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}
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aovs_map_.add_new("Combined", pxr::HdAovTokens->color);
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aovs_map_.add_new("Depth", pxr::HdAovTokens->depth);
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if ((bl_engine_->type->flag & RE_USE_GPU_CONTEXT) == 0) {
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aovs_map_.add_new("Normal", pxr::HdAovTokens->normal);
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aovs_map_.add_new("Position", pxr::tokens_->worldCoordinate);
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}
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RenderResult *result = RE_engine_get_result(bl_engine_);
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RenderLayer *layer = (RenderLayer *)result->layers.first;
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@ -151,7 +156,7 @@ void FinalEngineGPU::render(Depsgraph *depsgraph)
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resolution_[0],
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resolution_[1],
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1,
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GPU_DEPTH32F_STENCIL8,
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GPU_DEPTH_COMPONENT32F,
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GPU_TEXTURE_USAGE_GENERAL,
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nullptr);
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GPU_texture_filter_mode(tex_color, true);
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@ -176,10 +181,10 @@ void FinalEngineGPU::render(Depsgraph *depsgraph)
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engine_->Execute(render_index_.get(), &tasks_);
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std::vector<float> &pixels = render_images_["Combined"];
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char elapsed_time[32];
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double time_begin = PIL_check_seconds_timer();
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float percent_done = 0.0;
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void *data;
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while (true) {
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if (RE_engine_test_break(bl_engine_)) {
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@ -200,16 +205,37 @@ void FinalEngineGPU::render(Depsgraph *depsgraph)
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break;
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}
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void *data = GPU_texture_read(tex_color, GPU_DATA_FLOAT, 0);
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memcpy(pixels.data(), data, pixels.size() * sizeof(float));
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for (auto &it : render_images_) {
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if (it.first == "Comdined") {
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data = GPU_texture_read(tex_color, GPU_DATA_FLOAT, 0);
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memcpy(it.second.data(), data, it.second.size() * sizeof(float));
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MEM_freeN(data);
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update_render_result();
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}
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if (it.first == "Depth") {
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data = GPU_texture_read(tex_depth, GPU_DATA_FLOAT, 0);
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memcpy(it.second.data(), data, it.second.size() * sizeof(float));
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MEM_freeN(data);
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update_render_result();
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}
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}
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}
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void *data = GPU_texture_read(tex_color, GPU_DATA_FLOAT, 0);
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memcpy(pixels.data(), data, pixels.size() * sizeof(float));
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for (auto &it : render_images_) {
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if (it.first == "Combined") {
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data = GPU_texture_read(tex_color, GPU_DATA_FLOAT, 0);
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memcpy(it.second.data(), data, it.second.size() * sizeof(float));
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MEM_freeN(data);
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update_render_result();
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}
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if (it.first == "Depth") {
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data = GPU_texture_read(tex_depth, GPU_DATA_FLOAT, 0);
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memcpy(it.second.data(), data, it.second.size() * sizeof(float));
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MEM_freeN(data);
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update_render_result();
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}
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}
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glDeleteVertexArrays(1, &VAO);
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GPU_framebuffer_free(framebuffer);
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@ -15,20 +15,28 @@ RenderTaskDelegate::RenderTaskDelegate(pxr::HdRenderIndex *parent_index,
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pxr::SdfPath const &delegate_id)
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: pxr::HdSceneDelegate(parent_index, delegate_id)
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{
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pxr::SdfPath render_task_id = get_task_id();
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GetRenderIndex().InsertTask<pxr::HdxRenderTask>(this, render_task_id);
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id,
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render_task_id_ = GetDelegateID().AppendElementString("task");
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GetRenderIndex().InsertTask<pxr::HdxRenderTask>(this, render_task_id_);
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id_,
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pxr::HdChangeTracker::DirtyCollection);
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id,
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id_,
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pxr::HdChangeTracker::DirtyRenderTags);
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task_params_.enableLighting = true;
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task_params_.alphaThreshold = 0.1f;
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aov_task_id_ = GetDelegateID().AppendElementString("aovTask");
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GetRenderIndex().InsertTask<pxr::HdxVisualizeAovTask>(this, aov_task_id_);
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(aov_task_id_,
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pxr::HdChangeTracker::DirtyCollection);
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(aov_task_id_,
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pxr::HdChangeTracker::DirtyRenderTags);
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}
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pxr::SdfPath RenderTaskDelegate::get_task_id() const
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pxr::HdTaskSharedPtrVector RenderTaskDelegate::get_tasks()
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{
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return GetDelegateID().AppendElementString("task");
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return {GetRenderIndex().GetTask(aov_task_id_), GetRenderIndex().GetTask(render_task_id_)};
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}
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pxr::SdfPath RenderTaskDelegate::get_aov_id(pxr::TfToken const &aov) const
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@ -38,7 +46,7 @@ pxr::SdfPath RenderTaskDelegate::get_aov_id(pxr::TfToken const &aov) const
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bool RenderTaskDelegate::is_converged()
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{
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pxr::HdTaskSharedPtr renderTask = GetRenderIndex().GetTask(get_task_id());
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pxr::HdTaskSharedPtr renderTask = GetRenderIndex().GetTask(render_task_id_);
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return ((pxr::HdxRenderTask &)*renderTask).IsConverged();
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}
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@ -64,7 +72,7 @@ void RenderTaskDelegate::set_renderer_aov(pxr::TfToken const &aov)
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binding.aovSettings = aov_desc.aovSettings;
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task_params_.aovBindings.push_back(binding);
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(get_task_id(),
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id_,
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pxr::HdChangeTracker::DirtyParams);
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}
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else if (buffer_descriptors_[buffer_id] != desc) {
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@ -90,27 +98,28 @@ void RenderTaskDelegate::get_renderer_aov_data(pxr::TfToken const &aov, void *da
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buffer->Unmap();
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}
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pxr::HdTaskSharedPtr RenderTaskDelegate::get_task()
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{
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return GetRenderIndex().GetTask(get_task_id());
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}
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void RenderTaskDelegate::set_camera_and_viewport(pxr::SdfPath const &camera_id,
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pxr::GfVec4d const &viewport)
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{
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if (task_params_.viewport != viewport || task_params_.camera != camera_id) {
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task_params_.viewport = viewport;
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task_params_.camera = camera_id;
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(get_task_id(),
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GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id_,
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pxr::HdChangeTracker::DirtyParams);
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}
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}
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pxr::VtValue RenderTaskDelegate::Get(pxr::SdfPath const & /*id*/, pxr::TfToken const &key)
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pxr::VtValue RenderTaskDelegate::Get(pxr::SdfPath const &id, pxr::TfToken const &key)
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{
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if (key == pxr::HdTokens->params) {
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if (id == aov_task_id_) {
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aov_task_params_.aovName = pxr::HdAovTokens->depth;
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return pxr::VtValue(aov_task_params_);
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}
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else if (id == render_task_id_) {
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return pxr::VtValue(task_params_);
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}
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}
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if (key == pxr::HdTokens->collection) {
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pxr::HdRprimCollection rprim_collection(pxr::HdTokens->geometry,
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pxr::HdReprSelector(pxr::HdReprTokens->smoothHull),
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@ -5,6 +5,7 @@
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#include <pxr/imaging/hd/sceneDelegate.h>
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#include <pxr/imaging/hdx/renderSetupTask.h>
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#include <pxr/imaging/hdx/visualizeAovTask.h>
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namespace blender::render::hydra {
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@ -13,7 +14,7 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
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RenderTaskDelegate(pxr::HdRenderIndex *parent_index, pxr::SdfPath const &delegate_id);
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~RenderTaskDelegate() override = default;
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pxr::SdfPath get_task_id() const;
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pxr::HdTaskSharedPtrVector get_tasks();
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pxr::SdfPath get_aov_id(pxr::TfToken const &aov) const;
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bool is_converged();
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@ -21,7 +22,6 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
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pxr::HdRenderBuffer *get_renderer_aov(pxr::TfToken const &id);
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void get_renderer_aov_data(pxr::TfToken const &id, void *buf);
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pxr::HdTaskSharedPtr get_task();
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void set_camera_and_viewport(pxr::SdfPath const &cameraId, pxr::GfVec4d const &viewport);
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/* Delegate methods */
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@ -30,6 +30,9 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
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pxr::TfTokenVector GetTaskRenderTags(pxr::SdfPath const &taskId) override;
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private:
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pxr::SdfPath aov_task_id_;
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pxr::SdfPath render_task_id_;
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pxr::HdxVisualizeAovTaskParams aov_task_params_;
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pxr::HdxRenderTaskParams task_params_;
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pxr::TfHashMap<pxr::SdfPath, pxr::HdRenderBufferDescriptor, pxr::SdfPath::Hash>
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buffer_descriptors_;
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@ -256,7 +256,9 @@ void ViewportEngine::render(Depsgraph * /* depsgraph */, bContext *context)
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if (light_tasks_delegate_) {
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tasks = light_tasks_delegate_->get_tasks();
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}
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tasks.push_back(render_task_delegate_->get_task());
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for (auto &task : render_task_delegate_->get_tasks()) {
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tasks.push_back(task);
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}
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engine_->Execute(render_index_.get(), &tasks);
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Loading…
Reference in New Issue
Block a user