forked from blender/blender
Support more AOVs #78
@ -22,7 +22,7 @@ RenderTaskDelegate::RenderTaskDelegate(pxr::HdRenderIndex *parent_index,
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pxr::SdfPath const &delegate_id)
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pxr::SdfPath const &delegate_id)
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: pxr::HdSceneDelegate(parent_index, delegate_id)
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: pxr::HdSceneDelegate(parent_index, delegate_id)
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{
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{
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task_id_ = GetDelegateID().AppendElementString("renderTask");
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task_id_ = GetDelegateID().AppendElementString("task");
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GetRenderIndex().InsertTask<pxr::HdxRenderTask>(this, task_id_);
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GetRenderIndex().InsertTask<pxr::HdxRenderTask>(this, task_id_);
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task_params_.enableLighting = true;
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task_params_.enableLighting = true;
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