Support more AOVs #78

Merged
Bogdan Nagirniak merged 11 commits from DagerD/blender:BLEN-462_3 into hydra-render 2023-07-29 14:45:16 +02:00
Showing only changes of commit 7c524a074b - Show all commits

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@ -9,8 +9,8 @@
#include "MEM_guardedalloc.h"
#include "render_task_delegate.h"
#include "engine.h"
#include "render_task_delegate.h"
namespace blender::render::hydra {
@ -66,7 +66,8 @@ void RenderTaskDelegate::set_camera(pxr::SdfPath const &camera_id)
return;
}
render_task_params_.camera = camera_id;
GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id_, pxr::HdChangeTracker::DirtyParams);
GetRenderIndex().GetChangeTracker().MarkTaskDirty(render_task_id_,
pxr::HdChangeTracker::DirtyParams);
}
bool RenderTaskDelegate::is_converged(pxr::HdTaskSharedPtr task)
@ -81,7 +82,8 @@ void RenderTaskDelegate::set_viewport(pxr::GfVec4d const &viewport)
}
auto &render_index = GetRenderIndex();
render_task_params_.viewport = viewport;
render_index.GetChangeTracker().MarkTaskDirty(render_task_id_, pxr::HdChangeTracker::DirtyParams);
render_index.GetChangeTracker().MarkTaskDirty(render_task_id_,
pxr::HdChangeTracker::DirtyParams);
int w = viewport[2] - viewport[0];
int h = viewport[3] - viewport[1];
@ -117,7 +119,8 @@ void RenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
binding.renderBufferId = buf_id;
binding.aovSettings = aov_desc.aovSettings;
render_task_params_.aovBindings.push_back(binding);
render_index.GetChangeTracker().MarkTaskDirty(render_task_id_, pxr::HdChangeTracker::DirtyParams);
render_index.GetChangeTracker().MarkTaskDirty(render_task_id_,
pxr::HdChangeTracker::DirtyParams);
CLOG_INFO(LOG_RENDER_HYDRA, 1, "%s", aov_key.GetText());
}
@ -194,7 +197,8 @@ void GPURenderTaskDelegate::set_viewport(pxr::GfVec4d const &viewport)
}
auto &render_index = GetRenderIndex();
render_task_params_.viewport = viewport;
render_index.GetChangeTracker().MarkTaskDirty(render_task_id_, pxr::HdChangeTracker::DirtyParams);
render_index.GetChangeTracker().MarkTaskDirty(render_task_id_,
pxr::HdChangeTracker::DirtyParams);
if (tex_color_) {
GPU_texture_free(tex_color_);