forked from blender/blender
Support more AOVs #78
@ -27,8 +27,6 @@ Engine::Engine(RenderEngine *bl_engine, const std::string &render_delegate_name)
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pxr::TF_PY_ALLOW_THREADS_IN_SCOPE();
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/* USD has limited support for Vulkan. To make it works USD should be built
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* with PXR_ENABLE_VULKAN_SUPPORT=TRUE which is not possible now */
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if (GPU_backend_get_type() == GPU_BACKEND_VULKAN) {
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BLI_setenv("HGI_ENABLE_VULKAN", "1");
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}
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@ -20,8 +20,6 @@ PXR_NAMESPACE_CLOSE_SCOPE
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namespace blender::render::hydra {
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/* FinalEngine implementation */
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void FinalEngine::render(Depsgraph *depsgraph)
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{
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const Scene *scene = DEG_get_evaluated_scene(depsgraph);
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@ -42,8 +42,8 @@ pxr::HdTaskSharedPtr LightTasksDelegate::simple_task()
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pxr::HdTaskSharedPtr LightTasksDelegate::skydome_task()
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{
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/* Note that this task is intended to be the first "Render Task",
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so that the AOV's are properly cleared, however it
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does not spawn a HdRenderPass. */
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* so that the AOV's are properly cleared, however it
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* does not spawn a HdRenderPass. */
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return GetRenderIndex().GetTask(skydome_task_id_);
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}
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@ -43,11 +43,11 @@ class InstancerData : public IdData {
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void update_double_sided(MaterialData *mat_data);
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/* Following update functions are working together:
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pre_update()
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update_instance()
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update_instance()
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...
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post_update() */
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* pre_update()
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* update_instance()
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* update_instance()
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* ...
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* post_update() */
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void pre_update();
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void update_instance(Object *parent_ob, DupliObject *dupli);
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void post_update();
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