forked from blender/blender
Fixed rendering for MacOS #82
@ -133,4 +133,22 @@ float Engine::renderer_percent_done()
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return (float)it->second.UncheckedGet<double>();
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return (float)it->second.UncheckedGet<double>();
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}
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}
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pxr::HdTaskSharedPtrVector Engine::tasks()
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{
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pxr::HdTaskSharedPtrVector res;
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if (light_tasks_delegate_) {
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if (scene_->r.alphamode != R_ALPHAPREMUL) {
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#ifndef __APPLE__
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/* TODO: Temporary disable skydome task for MacOS due to crash with error:
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Failed to created pipeline state, error depthAttachmentPixelFormat is not valid
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and shader writes to depth */
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res.push_back(light_tasks_delegate_->skydome_task());
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#endif
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}
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res.push_back(light_tasks_delegate_->simple_task());
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}
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res.push_back(render_task_delegate_->task());
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return res;
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}
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} // namespace blender::render::hydra
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} // namespace blender::render::hydra
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@ -64,7 +64,10 @@ class Engine {
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protected:
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protected:
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float renderer_percent_done();
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float renderer_percent_done();
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virtual void notify_status(float progress, const std::string &title, const std::string &info) = 0;
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pxr::HdTaskSharedPtrVector tasks();
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virtual void notify_status(float progress,
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const std::string &title,
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const std::string &info) = 0;
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};
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};
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} // namespace blender::render::hydra
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} // namespace blender::render::hydra
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@ -66,20 +66,10 @@ void FinalEngine::render()
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render_task_delegate_->add_aov(pxr::HdAovTokens->depth);
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render_task_delegate_->add_aov(pxr::HdAovTokens->depth);
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}
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}
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pxr::HdTaskSharedPtrVector tasks;
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if (light_tasks_delegate_) {
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if (scene_->r.alphamode != R_ALPHAPREMUL) {
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#ifndef __APPLE__
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tasks.push_back(light_tasks_delegate_->skydome_task());
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#endif
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}
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tasks.push_back(light_tasks_delegate_->simple_task());
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}
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tasks.push_back(render_task_delegate_->task());
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render_task_delegate_->bind();
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render_task_delegate_->bind();
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engine_->Execute(render_index_.get(), &tasks);
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auto t = tasks();
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engine_->Execute(render_index_.get(), &t);
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char elapsed_time[32];
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char elapsed_time[32];
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double time_begin = PIL_check_seconds_timer();
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double time_begin = PIL_check_seconds_timer();
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@ -37,7 +37,7 @@ static PyObject *engine_create_func(PyObject * /*self*/, PyObject *args)
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RenderEngine *bl_engine = pyrna_to_pointer<RenderEngine>(pyengine, &RNA_RenderEngine);
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RenderEngine *bl_engine = pyrna_to_pointer<RenderEngine>(pyengine, &RNA_RenderEngine);
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CLOG_INFO(LOG_RENDER_HYDRA, 1, "Engine %s", engine_type);
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CLOG_INFO(LOG_HYDRA_RENDER, 1, "Engine %s", engine_type);
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Engine *engine = nullptr;
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Engine *engine = nullptr;
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try {
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try {
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if (STREQ(engine_type, "VIEWPORT")) {
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if (STREQ(engine_type, "VIEWPORT")) {
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@ -108,6 +108,16 @@ void RenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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aov_key);
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aov_key);
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if (aov_desc.format == pxr::HdFormatInvalid) {
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if (aov_desc.format == pxr::HdFormatInvalid) {
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CLOG_ERROR(LOG_HYDRA_RENDER, "Invalid AOV: %s", aov_key.GetText());
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return;
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}
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if (!ELEM(
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pxr::HdGetComponentFormat(aov_desc.format), pxr::HdFormatFloat32, pxr::HdFormatFloat16))
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{
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CLOG_WARN(LOG_HYDRA_RENDER,
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"Unsupported data format %s for AOV %s",
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pxr::TfEnum::GetName(aov_desc.format).c_str(),
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aov_key.GetText());
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return;
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return;
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}
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}
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@ -128,7 +138,7 @@ void RenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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CLOG_INFO(LOG_HYDRA_RENDER, 1, "%s", aov_key.GetText());
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CLOG_INFO(LOG_HYDRA_RENDER, 1, "%s", aov_key.GetText());
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}
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}
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void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, float *data)
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void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, void *data)
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{
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{
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pxr::HdRenderBuffer *buffer = static_cast<pxr::HdRenderBuffer *>(
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pxr::HdRenderBuffer *buffer = static_cast<pxr::HdRenderBuffer *>(
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GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer, buffer_id(aov_key)));
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GetRenderIndex().GetBprim(pxr::HdPrimTypeTokens->renderBuffer, buffer_id(aov_key)));
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@ -139,17 +149,21 @@ void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, float *data)
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pxr::HdFormat format = buffer->GetFormat();
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pxr::HdFormat format = buffer->GetFormat();
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size_t len = buffer->GetWidth() * buffer->GetHeight() * pxr::HdGetComponentCount(format);
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size_t len = buffer->GetWidth() * buffer->GetHeight() * pxr::HdGetComponentCount(format);
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if (pxr::HdGetComponentFormat(format) == pxr::HdFormatFloat32) {
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if (pxr::HdGetComponentFormat(format) == pxr::HdFormatFloat32) {
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float *buf_data = (float *)buffer->Map();
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void *buf_data = buffer->Map();
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memcpy(data, buf_data, len * sizeof(float));
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memcpy(data, buf_data, len * sizeof(float));
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buffer->Unmap();
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buffer->Unmap();
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}
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}
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else if (pxr::HdGetComponentFormat(format) == pxr::HdFormatFloat16) {
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else if (pxr::HdGetComponentFormat(format) == pxr::HdFormatFloat16) {
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Eigen::half *buf_data = (Eigen::half *)buffer->Map();
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Eigen::half *buf_data = (Eigen::half *)buffer->Map();
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float *fdata = (float *)data;
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for (size_t i = 0; i < len; ++i) {
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for (size_t i = 0; i < len; ++i) {
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data[i] = buf_data[i];
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fdata[i] = buf_data[i];
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}
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}
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buffer->Unmap();
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buffer->Unmap();
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}
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}
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else {
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BLI_assert_unreachable();
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}
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}
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}
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void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, GPUTexture *texture)
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void RenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, GPUTexture *texture)
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@ -221,6 +235,7 @@ void GPURenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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tex = &tex_depth_;
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tex = &tex_depth_;
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}
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}
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else {
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else {
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CLOG_ERROR(LOG_HYDRA_RENDER, "Invalid AOV: %s", aov_key.GetText());
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return;
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return;
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}
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}
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@ -239,7 +254,7 @@ void GPURenderTaskDelegate::add_aov(pxr::TfToken const &aov_key)
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CLOG_INFO(LOG_HYDRA_RENDER, 1, "%s", aov_key.GetText());
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CLOG_INFO(LOG_HYDRA_RENDER, 1, "%s", aov_key.GetText());
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}
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}
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void GPURenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, float *data)
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void GPURenderTaskDelegate::read_aov(pxr::TfToken const &aov_key, void *data)
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{
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{
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GPUTexture *tex = nullptr;
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GPUTexture *tex = nullptr;
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int c;
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int c;
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@ -34,7 +34,7 @@ class RenderTaskDelegate : public pxr::HdSceneDelegate {
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bool is_converged();
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bool is_converged();
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virtual void set_viewport(pxr::GfVec4d const &viewport);
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virtual void set_viewport(pxr::GfVec4d const &viewport);
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virtual void add_aov(pxr::TfToken const &aov_key);
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virtual void add_aov(pxr::TfToken const &aov_key);
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virtual void read_aov(pxr::TfToken const &aov_key, float *data);
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virtual void read_aov(pxr::TfToken const &aov_key, void *data);
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virtual void read_aov(pxr::TfToken const &aov_key, GPUTexture *texture);
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virtual void read_aov(pxr::TfToken const &aov_key, GPUTexture *texture);
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virtual void bind();
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virtual void bind();
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virtual void unbind();
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virtual void unbind();
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@ -56,7 +56,7 @@ class GPURenderTaskDelegate : public RenderTaskDelegate {
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void set_viewport(pxr::GfVec4d const &viewport) override;
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void set_viewport(pxr::GfVec4d const &viewport) override;
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void add_aov(pxr::TfToken const &aov_key) override;
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void add_aov(pxr::TfToken const &aov_key) override;
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void read_aov(pxr::TfToken const &aov_key, float *data) override;
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void read_aov(pxr::TfToken const &aov_key, void *data) override;
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void read_aov(pxr::TfToken const &aov_key, GPUTexture *texture) override;
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void read_aov(pxr::TfToken const &aov_key, GPUTexture *texture) override;
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void bind() override;
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void bind() override;
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void unbind() override;
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void unbind() override;
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@ -232,21 +232,11 @@ void ViewportEngine::render()
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render_task_delegate_->add_aov(pxr::HdAovTokens->color);
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render_task_delegate_->add_aov(pxr::HdAovTokens->color);
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render_task_delegate_->add_aov(pxr::HdAovTokens->depth);
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render_task_delegate_->add_aov(pxr::HdAovTokens->depth);
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pxr::HdTaskSharedPtrVector tasks;
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if (light_tasks_delegate_) {
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if (scene_->r.alphamode != R_ALPHAPREMUL) {
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#ifndef __APPLE__
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tasks.push_back(light_tasks_delegate_->skydome_task());
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#endif
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}
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tasks.push_back(light_tasks_delegate_->simple_task());
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}
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tasks.push_back(render_task_delegate_->task());
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GPUFrameBuffer *view_framebuffer = GPU_framebuffer_active_get();
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GPUFrameBuffer *view_framebuffer = GPU_framebuffer_active_get();
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render_task_delegate_->bind();
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render_task_delegate_->bind();
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engine_->Execute(render_index_.get(), &tasks);
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auto t = tasks();
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engine_->Execute(render_index_.get(), &t);
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render_task_delegate_->unbind();
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render_task_delegate_->unbind();
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@ -295,7 +285,8 @@ void ViewportEngine::render(bContext *context)
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render();
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render();
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}
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}
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void ViewportEngine::notify_status(float /*progress*/, const std::string &info,
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void ViewportEngine::notify_status(float /*progress*/,
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const std::string &info,
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const std::string &status)
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const std::string &status)
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{
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{
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RE_engine_update_stats(bl_engine_, status.c_str(), info.c_str());
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RE_engine_update_stats(bl_engine_, status.c_str(), info.c_str());
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Block a user