Block a user
1bc2f5c125
Adjusted BSDFPrincipled
f931fbc87c
Merge branch 'main' into matx-export-material
6fcdcd4108
UI/I18N: Fix a couple of issues in new 'Add Modifiers' menu.
f42b02cccc
Workbench: Sculpt fixes
27c8dd89e3
Fix (unreported) crash when showing VSE in some cases.
cbc6dea879
Merge branch 'matx-export-material' into matx-group-nodes
9b836a944b
MaterialX: fix review comments
MaterialX: fix review comments
998e86536e
Initial changes for group nodes.
9e483eace3
Move the MaterialX export code into the existing shader node files
Bogdan Nagirniak
created branch matx-group-nodes in BogdanNagirniak/blender
2023-09-14 01:24:56 +02:00
MaterialX: Implement export of Input nodes
use one function here instead of 3 get_default(const bNodeSocket &socket, NodeItem::Type to_type)
MaterialX: Implement export of Input nodes
return get_input_link("Normal", NodeItem::Type::Vector3);
MaterialX: Implement export of Input nodes
Start with NodeItem res = empty();
add check if (STREQ(socket_out_->name, "Color"))
MaterialX: Implement export of Input nodes
NOTE
instead TODO
if there is no implementation in MatX. No need 1.38.6, just in MaterialX
MaterialX: Implement export of Input nodes
I think it is implemented here, use NOTE that other properties of node are unsupported
MaterialX: Implement export of Input nodes
use std::string name = socket_out_->name
and ELEM(name, ....)