Bogdan Nagirniak BogdanNagirniak
  • Joined on 2023-02-13
Bogdan Nagirniak pushed to hydra-border-render-fix at BogdanNagirniak/blender 2023-10-06 23:16:40 +02:00
9ed05d9f88 Fixed border rendering for Hydra render engines (Hydra Storm).
Bogdan Nagirniak created branch hydra-border-render-fix in BogdanNagirniak/blender 2023-10-06 23:11:04 +02:00
Bogdan Nagirniak pushed to hydra-border-render-fix at BogdanNagirniak/blender 2023-10-06 23:11:04 +02:00
f8153d2220 Fixed border rendering for Hydra render engines (Hydra Storm).
ad1f146735 Merge branch 'blender-v4.0-release'
325e8ea605 Merge branch 'blender-v4.0-release'
c1ee3f9759 UI: correct names for sequencer modifiers
2cf8c7ecf4 Docs: note why the wait cursor isn't set for the startup file
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Bogdan Nagirniak suggested changes for blender/blender#113341 2023-10-06 20:58:52 +02:00
WIP: MaterialX: Implement Script node
Bogdan Nagirniak commented on pull request blender/blender#113341 2023-10-06 20:58:52 +02:00
WIP: MaterialX: Implement Script node

if (!export_script_node(doc, depsgraph, material)) {

Bogdan Nagirniak commented on pull request blender/blender#113341 2023-10-06 20:58:51 +02:00
WIP: MaterialX: Implement Script node

I think no need to use script_found just return true here

Bogdan Nagirniak commented on pull request blender/blender#113341 2023-10-06 20:58:50 +02:00
WIP: MaterialX: Implement Script node

Use explicit STREQ(script->filepath, "")

Bogdan Nagirniak suggested changes for blender/blender#113341 2023-10-06 14:06:34 +02:00
WIP: MaterialX: Implement Script node
Bogdan Nagirniak commented on pull request blender/blender#113341 2023-10-06 14:06:33 +02:00
WIP: MaterialX: Implement Script node

move this part with if to separate function

Bogdan Nagirniak commented on pull request blender/blender#113341 2023-10-06 14:06:32 +02:00
WIP: MaterialX: Implement Script node

Should be

Bogdan Nagirniak commented on pull request blender/blender#113341 2023-10-06 14:06:32 +02:00
WIP: MaterialX: Implement Script node

Seem std::stringstream suits better here.

Bogdan Nagirniak commented on issue blender/blender#112991 2023-10-02 12:08:36 +02:00
Crash when switching renderer from Hydra Storm

@DagerD will look into

Bogdan Nagirniak commented on pull request blender/blender#111765 2023-09-26 17:23:21 +02:00
Export material to MaterialX for Hydra render

We've finished polishing code. Ready for merge

Bogdan Nagirniak pushed to matx-export-material at DagerD/blender 2023-09-26 16:54:49 +02:00
29944bc2eb Merge branch 'main' into matx-export-material
7dbe689b63 Vulkan: Use Point Shaders When Drawing Points
e4c89baf53 EEVEE-Next: Port subsurface to compute shader
beb90b5573 Cleanup: Make format
425a5a3158 Mesh: show attribute name collision warning in more panels
Compare 37 commits »
Bogdan Nagirniak merged pull request DagerD/blender#36 2023-09-26 16:16:27 +02:00
Implement BSDF Transparent shader
Bogdan Nagirniak pushed to matx-export-material at DagerD/blender 2023-09-26 16:16:26 +02:00
6e1775d516 Implement BSDF Transparent shader
Bogdan Nagirniak pushed to matx-transparent-shader at BogdanNagirniak/blender 2023-09-26 15:57:43 +02:00
4de77963a2 Added comment + removed redundant code
Bogdan Nagirniak created pull request DagerD/blender#36 2023-09-26 11:35:56 +02:00
Implement BSDF Transparent shader
Bogdan Nagirniak pushed to matx-transparent-shader at BogdanNagirniak/blender 2023-09-26 11:27:23 +02:00
b5e4a4bbad comments
Bogdan Nagirniak pushed to matx-transparent-shader at BogdanNagirniak/blender 2023-09-26 11:20:22 +02:00
9ee454d491 Fixed name for opacity node
511510c9bf Merge branch 'matx-export-material' into matx-transparent-shader
2e741c6825 MaterialX: code improvements shader modes.
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