Bogdan Nagirniak BogdanNagirniak
  • Joined on 2023-02-13
Bogdan Nagirniak pushed to matx-export-material at DagerD/blender 2023-09-21 10:58:15 +02:00
2973df8ea7 MaterialX: split standard_surface into basic nodes
Bogdan Nagirniak merged pull request DagerD/blender#26 2023-09-21 10:58:14 +02:00
MaterialX: split standard_surface into basic nodes
Bogdan Nagirniak pushed to matx-export-material at DagerD/blender 2023-09-21 09:31:29 +02:00
886b414a7c MaterialX: Implement Gradient Texture node.
Bogdan Nagirniak merged pull request DagerD/blender#28 2023-09-21 09:31:29 +02:00
MaterialX: Implement Gradient Texture node.
Bogdan Nagirniak approved DagerD/blender#28 2023-09-21 09:30:33 +02:00
MaterialX: Implement Gradient Texture node.

Looks good

Bogdan Nagirniak commented on pull request DagerD/blender#28 2023-09-20 13:49:37 +02:00
MaterialX: Implement Gradient Texture node.

use res = res.dotproduct(res).sqrt()

Bogdan Nagirniak suggested changes for DagerD/blender#28 2023-09-20 13:49:37 +02:00
MaterialX: Implement Gradient Texture node.
Bogdan Nagirniak suggested changes for DagerD/blender#28 2023-09-20 13:35:34 +02:00
MaterialX: Implement Gradient Texture node.
Bogdan Nagirniak commented on pull request DagerD/blender#28 2023-09-20 13:35:34 +02:00
MaterialX: Implement Gradient Texture node.

need comment why 0.999999f is used instead of 1.0f

Bogdan Nagirniak commented on pull request DagerD/blender#28 2023-09-20 13:35:34 +02:00
MaterialX: Implement Gradient Texture node.

add default: BLI_assert_unreachable()

Bogdan Nagirniak commented on pull request DagerD/blender#28 2023-09-20 13:35:34 +02:00
MaterialX: Implement Gradient Texture node.

seems can be simplified to

Bogdan Nagirniak commented on pull request blender/blender#111765 2023-09-20 12:14:44 +02:00
Export material to MaterialX for Hydra render

If you haven't already, please run the Hydra regression tests to identify problems. It will output a webpage where you can compare the results to cycles to see how closely it matches.

@brecht…

Bogdan Nagirniak commented on pull request DagerD/blender#26 2023-09-20 09:36:36 +02:00
MaterialX: split standard_surface into basic nodes

Rewrite create_node() with inputs parameter inside function.

Bogdan Nagirniak commented on pull request DagerD/blender#26 2023-09-20 09:36:36 +02:00
MaterialX: split standard_surface into basic nodes

This node is created in MaterialOutput.

Bogdan Nagirniak merged pull request DagerD/blender#25 2023-09-19 18:28:04 +02:00
matx-extend-create_node
Bogdan Nagirniak pushed to matx-export-material at DagerD/blender 2023-09-19 18:28:04 +02:00
2f980a9856 matx-extend-create_node
Bogdan Nagirniak pushed to matx-extend-create_node at BogdanNagirniak/blender 2023-09-19 18:24:49 +02:00
b27e6d59fb Merge branch 'matx-export-material' into matx-extend-create_node
1bafc3518a Fix creating 2 <image> nodes in TexImage when Color and Output are connected
Compare 2 commits »
Bogdan Nagirniak pushed to matx-export-material at DagerD/blender 2023-09-19 18:12:59 +02:00
1bafc3518a Fix creating 2 <image> nodes in TexImage when Color and Output are connected