This is working as intended currently. There may be a use case for the behavior you describe, but it didn't come up to us in practice yet.
This is working as intended currently. There may…
If you still think it's bugged, you may submit a new bug report about this issue to see if it can be fixed/improved or not.
It's still the same thing and it's not fixed. So I think this…
Yes I already did that and just tried it again (Although I am struggling to understand why that should even make a difference, because it's not about the blend file here, but about the…
No, as I said:
attributes are stored on Geometry. I suppose your material read all these attributes from geometry and save the available ones in the limit of 14. and you selectively use some…
It's not like how many attributes you used in the material, because attributes are stored on Geometry. I suppose your material read all these attributes from geometry and save the available ones…
blender/blender#121513 I guess this PR and its discussion is relevant?
i have updated blender to latest version 4.1.1. but still the issue is there. i am uploading a video showcasing the actual problem. sorry for late reply busy with my work.
Would you also try…
Regardless, I think it's out of the scope of the original theme of this report. I would recommend you to submit a different specific report with more simplified file.
The Foliage Materials are all set to Shadow Mode > None, but none of the objects had their Ray Visibility turned off when I opened them in 4.2.
I assume It's difficult to do it automatically…
I'm also still consistently receiving the warning: Couldn't convert material Foliage6_Material because of non-trivial alpha blending
This is known and acknowledged behavior. It's not too…
different results than just leaving the input unconnected
unconnected normal input will use default normal input, such as "Geometry - Normal".
Is it essentially meaningless at which point…
please also read my comment above to see what you did wrong in the node tree and why I don't think it's a bug.
Another big issue with the provided file is "normal" capture in geometry nodes. normal attribute is lost during the process of "Mesh to Volume", it's not propagated anywhere later. So the end…
The provided file misses foliage9.png. So shader's alpha is not showing anything. For any people investigating the provided file, there will be nothing in the render view in both eevee or eevee…