Gerstmann Bradley Bradley_G
  • Joined on 2021-10-22
Gerstmann Bradley commented on issue blender/blender#102808 2024-06-27 14:14:48 +02:00
Geometry to Instance node without input data still creates instances

This is working as intended currently. There may be a use case for the behavior you describe, but it didn't come up to us in practice yet.

This is working as intended currently. There may…

Gerstmann Bradley opened issue blender/blender#123798 2024-06-27 00:25:59 +02:00
Empty Geometry input in Node Group is outputting Geometry Instances
Gerstmann Bradley commented on issue blender/blender#112729 2024-06-24 15:32:45 +02:00
Regression: Blender don't have icon on taskbar (WIN32)

If you still think it's bugged, you may submit a new bug report about this issue to see if it can be fixed/improved or not.

It's still the same thing and it's not fixed. So I think this…

Gerstmann Bradley commented on issue blender/blender#112729 2024-06-22 18:17:02 +02:00
Regression: Blender don't have icon on taskbar (WIN32)

Yes I already did that and just tried it again (Although I am struggling to understand why that should even make a difference, because it's not about the blend file here, but about the…

Gerstmann Bradley commented on issue blender/blender#112729 2024-06-22 12:52:09 +02:00
Regression: Blender don't have icon on taskbar (WIN32)

Not sure why this issue is closed, because it's clearly not fixed. It's even still there in 4.1.1.

Did you register the user? image

Gerstmann Bradley commented on issue blender/blender#123566 2024-06-22 00:54:22 +02:00
Eevee Geo node attribute bug/limitation

No, as I said:

attributes are stored on Geometry. I suppose your material read all these attributes from geometry and save the available ones in the limit of 14. and you selectively use some…

Gerstmann Bradley commented on issue blender/blender#123566 2024-06-22 00:41:50 +02:00
Eevee Geo node attribute bug/limitation

It's not like how many attributes you used in the material, because attributes are stored on Geometry. I suppose your material read all these attributes from geometry and save the available ones…

Gerstmann Bradley commented on issue blender/blender#123462 2024-06-21 12:39:55 +02:00
Geometry Nodes: Viewer can not display instances attribute with Auto domain

blender/blender#121513 I guess this PR and its discussion is relevant?

Gerstmann Bradley commented on issue blender/blender#122937 2024-06-20 21:20:42 +02:00
Blender is so lagging during sculpting a model

i have updated blender to latest version 4.1.1. but still the issue is there. i am uploading a video showcasing the actual problem. sorry for late reply busy with my work.

Would you also try…

Gerstmann Bradley commented on issue blender/blender#123436 2024-06-20 17:54:06 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

Regardless, I think it's out of the scope of the original theme of this report. I would recommend you to submit a different specific report with more simplified file.

Gerstmann Bradley commented on issue blender/blender#123436 2024-06-20 17:41:18 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

The Foliage Materials are all set to Shadow Mode > None, but none of the objects had their Ray Visibility turned off when I opened them in 4.2.

I assume It's difficult to do it automatically…

Gerstmann Bradley commented on issue blender/blender#123488 2024-06-20 17:26:49 +02:00
EEVEE Next: Fast GI Approximation bug

just to remind that you may use Report a bug to fill out the form better in the future. image

Gerstmann Bradley commented on issue blender/blender#123436 2024-06-20 17:03:18 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

I'm also still consistently receiving the warning: Couldn't convert material Foliage6_Material because of non-trivial alpha blending

This is known and acknowledged behavior. It's not too…

Gerstmann Bradley commented on issue blender/blender#123436 2024-06-20 15:07:37 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

different results than just leaving the input unconnected

unconnected normal input will use default normal input, such as "Geometry - Normal".

Is it essentially meaningless at which point…

Gerstmann Bradley commented on issue blender/blender#123436 2024-06-20 14:33:20 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

please also read my comment above to see what you did wrong in the node tree and why I don't think it's a bug.

Gerstmann Bradley opened issue blender/blender#123482 2024-06-20 14:05:47 +02:00
Eevee Next non-jittered Shadow Accuracy
Gerstmann Bradley commented on issue blender/blender#123436 2024-06-20 11:01:07 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

Another big issue with the provided file is "normal" capture in geometry nodes. normal attribute is lost during the process of "Mesh to Volume", it's not propagated anywhere later. So the end…

Gerstmann Bradley commented on issue blender/blender#123436 2024-06-20 10:48:58 +02:00
EEVEE Next Shadow Mode does not update Ray Visibility

The provided file misses foliage9.png. So shader's alpha is not showing anything. For any people investigating the provided file, there will be nothing in the render view in both eevee or eevee…

Gerstmann Bradley opened issue blender/blender#123272 2024-06-15 21:34:34 +02:00
Simulation Zone Range being Restricted to Final Project Frame Range and Disregards the Preview Range
Gerstmann Bradley commented on issue blender/blender#123258 2024-06-15 00:19:34 +02:00
Geo node editor: Data blocks don't display the node group selection dropdown anymore

It's called node option image If you are pulling nodes from asset library, the node option will be off by default. I guess it's meant to…