Gerstmann Bradley Bradley_G
  • Joined on 2021-10-22
Gerstmann Bradley reopened issue blender/blender#130680 2024-11-21 15:54:44 +01:00
Geo Nodes Transform scale in -1 is flipping the face of a mesh
Gerstmann Bradley commented on issue blender/blender#130680 2024-11-21 15:54:40 +01:00
Geo Nodes Transform scale in -1 is flipping the face of a mesh

I would be more happy if it can be defined as a "known issue" instead of "a request for modified/improved behavior", since it's definitely inconsistent to the behaviors in other three scenarios. …

Gerstmann Bradley opened issue blender/blender#130680 2024-11-21 15:37:48 +01:00
Geo Nodes Transform scale in -1 is flipping the face of a mesh
Gerstmann Bradley commented on issue blender/blender#129907 2024-11-06 15:33:19 +01:00
Grease Pencil: When Radius is set to near 0 it cannot be scaled up

I can confirm the issue in 4.3 as well. But not 4.3. Setting to high severity as it is a regression.

I assume you mean "not 4.2"?

Gerstmann Bradley commented on issue blender/blender#129058 2024-11-05 02:17:28 +01:00
Tree View: Row size resets after collapsing side panel or editor

My comments from duplicated report about this issue in node editor:

I treat it as a workflow regression as it enforce me to keep N panel expanded when creating and tweaking group nodes, or…

Gerstmann Bradley commented on issue blender/blender#129497 2024-11-03 12:38:25 +01:00
Group interface tree view doesn't remember its size

My comments from duplicated report:

I treat it as a workflow regression as it enforce me to keep N panel expanded when creating and tweaking group nodes, or else I will just be punished after…

Gerstmann Bradley opened issue blender/blender#129745 2024-11-03 11:06:58 +01:00
Group Sockets subpanel won't Remember its expanded state after closing.
Gerstmann Bradley commented on issue blender/blender#129646 2024-11-03 09:28:31 +01:00
Uncomfortable Experience with Split Windows Since 4.3

as there are many different behaviors you can get with that drag.

that's why I also suggested the possibility of requiring pressing certain keys during the drag, in order to distinguish the…

Gerstmann Bradley commented on issue blender/blender#129646 2024-11-02 15:14:21 +01:00
Uncomfortable Experience with Split Windows Since 4.3

I just want to mention that both two occasions happening in the recordings are "sensitive" enough to cause undesired effect, since I didn't even pass 50% of the original area. Perhaps it would…

Gerstmann Bradley opened issue blender/blender#129646 2024-10-31 17:06:25 +01:00
Uncomfortable Experience with Split Windows Since 4.3
Gerstmann Bradley opened issue blender/blender#129087 2024-10-16 04:23:02 +02:00
An Empty Panel is Shown in The Modifier while not in Group Node.
Gerstmann Bradley commented on issue blender/blender#128165 2024-09-26 13:04:48 +02:00
Geometry Nodes: Instance attributes don't work inside simulation zones

image I think it's because of domain of socket on zone.

Gerstmann Bradley commented on issue blender/blender#127440 2024-09-11 08:51:17 +02:00
blender eevee next shadow fliker bug

would you screenshot your screen into a mp4. Also would you be able to reproduce in a simple setup so that people can investigate the file and the exact cause of your issue? Right now the issue…

Gerstmann Bradley commented on issue blender/blender#127434 2024-09-11 08:42:34 +02:00
Regression: Copy operation fails in nodes editor when mouse is over header

I had same experiences sometimes, the exact trigger is unknown. In a fresh new file it's not easily reproducible, but over time I think it comes randomly for some unknown reasons. From what I…

Gerstmann Bradley commented on pull request blender/blender#127264 2024-09-07 08:52:10 +02:00
WIP: UI: Display axis indicator in number sliders

I agree It doesn't look appealing imho. too many different colors in small spaces.

I'd say Cons much more than Pros.

Gerstmann Bradley commented on issue blender/blender#127141 2024-09-04 14:13:39 +02:00
The "material offset" in the modifier "wireframe" don't work when using the geomertry node with a mesh generated from a node as the Group Output.

I am afraid it's expected. it's just like that you have to "set material" to add material or else it won't bear the material regardless.

Gerstmann Bradley commented on issue blender/blender#127138 2024-09-04 13:31:28 +02:00
Flickering Mesh

The issue now I'm facing is I cant select all the vertexes spread across the 100KM of the 3d model and adjust it.

Unfortunately I don't have much to suggest. I can only suggest you to ask in…

Gerstmann Bradley commented on issue blender/blender#113377 2024-09-04 13:27:42 +02:00
Regression: Geometry Nodes: Access Violation Exception when copying from Mesh with GPU Subdivision Surface Modifier

#113377 is the fix.

excuse me. 113377 is this ticket itself. I assume you meant to say #120999?

Gerstmann Bradley commented on issue blender/blender#127138 2024-09-04 13:19:02 +02:00
Flickering Mesh

I assume it's due to so-called "Z-Fighting", in which two geometries overlaps each other and render engine doesn't know which one you really want to render at front. You may solve it by making…