- Germany
-
Game Engineering Student, modeller, coder and gamer :D
- Joined on
2021-01-09
@Nurb2Kea I can't fully follow your point here. Care to explain a bit further? Are you also experiencing a similar issue?
If you disable snowglobes collection with Env_Campus_AB, the light…
Thanks Alaska for so quickly finding the source of all evil. Would have never thought about settings regarding lightree, up until now i didn't even know such a thing existed nor that it might mess…
Thanks for the contribution, will merge soon.
In the current code we are sort of streaming the xml text piece by piece and it's awkward to cancel out of a node output.
Thus rare known issue. Will fix it if someone complains about it, but…
After the backslash issue is fixed (the cases for disk texture auto, absolute, relative path mode are pending), the PR can get merged and a new extension version published after the patch for the…
Regarding the issue with freewrl: Dug found out, it's the backslash which caused the issue. Changing it to a foreslash works. Double backslash would also work, but most likely only for certain…
Alright, thanks for the feedback. A patch would be greatly appreciated for the import script; a issue is not really needed for that (i usually only create them if it's a backlog task or needs more…
Regarding the blender importer: As it seems, it's a format issue. The exporter produces url='"textures\Untitled.png"'
, the importer expects url="textures\Untitled.png"
. Should this be fixed in…
Alright, thanks for the clarification. Sounds reasonable that it's not working like before. Would be great though if this could get revisited in the future one way or another. For example the…
By the way, also the current blender x3d importer has trouble with finding images in subfolders.
Sorry, my bad. Indeed it's working for usnaved textures. The image is in the textures folder and the url correctly set. It's the comparison software "FreeWRL 4.0" that is having issues reading…