Cedric Steiert Bujus_Krachus
  • Germany
  • Game Engineering Student, modeller, coder and gamer :D

  • Joined on 2021-01-09
Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-21 17:28:31 +01:00
Export ImageTexture node for an image identified in material node tree

Alright, thanks for the feedback. A patch would be greatly appreciated for the import script; a issue is not really needed for that (i usually only create them if it's a backlog task or needs more…

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-21 16:02:55 +01:00
Export ImageTexture node for an image identified in material node tree

Regarding the blender importer: As it seems, it's a format issue. The exporter produces url='"textures\Untitled.png"', the importer expects url="textures\Untitled.png". Should this be fixed in…

Cedric Steiert commented on issue blender/blender#130430 2024-11-21 15:32:20 +01:00
Backface culling + show face orientation won't cull face orientation overlay in material preview

Alright, thanks for the clarification. Sounds reasonable that it's not working like before. Would be great though if this could get revisited in the future one way or another. For example the…

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-21 13:47:21 +01:00
Export ImageTexture node for an image identified in material node tree

By the way, also the current blender x3d importer has trouble with finding images in subfolders.

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-21 13:39:37 +01:00
Export ImageTexture node for an image identified in material node tree

Sorry, my bad. Indeed it's working for usnaved textures. The image is in the textures folder and the url correctly set. It's the comparison software "FreeWRL 4.0" that is having issues reading…

Cedric Steiert pushed tag v2.4.1 to extensions/io_scene_x3d 2024-11-21 02:30:42 +01:00
Cedric Steiert pushed tag v2.4.2 to extensions/io_scene_x3d 2024-11-21 02:26:09 +01:00
Cedric Steiert pushed to main at extensions/io_scene_x3d 2024-11-21 02:25:58 +01:00
04d81ddb6b bump version to 2.4.2
Cedric Steiert closed issue extensions/io_scene_x3d#43 2024-11-21 02:18:41 +01:00
bpymat.shadow_method got removed in blender update from 4.2 to 4.3
Cedric Steiert pushed to main at extensions/io_scene_x3d 2024-11-21 02:18:41 +01:00
92663e6c08 Fix #43: Replace deprectated transparency material api with newer verson
Cedric Steiert opened issue extensions/io_scene_x3d#43 2024-11-20 20:05:26 +01:00
bpymat.shadow_method got removed in blender update from 4.2 to 4.3
Cedric Steiert pushed to main at Bujus_Krachus/io_scene_x3d 2024-11-20 01:42:36 +01:00
60d47419d7 bump version to 2.4.1
fca9f101a8 Fix keyerror on text import if no font sytle is provided
ad0b30d813 Fix #40: use light instead of lamp
dd2fcdccd6 bump version to 2.4.0
522e5e7703 Add #31: parse text font family and style on import
Compare 44 commits »
Cedric Steiert commented on issue extensions/io_scene_x3d#42 2024-11-20 01:33:07 +01:00
How do I get the latest io_scene_x3d changes in my projects.blender.org repo?

Unfortunately gitea does not offer a gui wrapper for syncing forks with base like github, thus i provided you with a Step-by-Step Workflow for merging two repos: main repoA into dev repoB, skip…

Cedric Steiert closed issue extensions/io_scene_x3d#42 2024-11-20 01:33:07 +01:00
How do I get the latest io_scene_x3d changes in my projects.blender.org repo?
Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:44 +01:00
Export ImageTexture node for an image identified in material node tree

I personally prefer to not leave dead code in, as it gets outdated quickly and no one remembers what is was used for. So ideally either remove or explain in a short leading comment the purpose of this commented out code block

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:44 +01:00
Export ImageTexture node for an image identified in material node tree

the output as code is not really needed in the docstring, but if you want simplify: Returns None if no targets are found or returns the first found target

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:44 +01:00
Export ImageTexture node for an image identified in material node tree

Could you shorten the comment down? For example "Find and write ImageTexture and potentially TextureTransform if present" reads a bit better in my opinion

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:44 +01:00
Export ImageTexture node for an image identified in material node tree

Not sure about the copyright. Technically this is no longer property of bf, so if you want, you can put in your name (or Web3D Consortium as you're a member there) and current year

Cedric Steiert commented on pull request extensions/io_scene_x3d#39 2024-11-19 16:58:44 +01:00
Export ImageTexture node for an image identified in material node tree

a few typos here