- Germany
-
Game Engineering Student, modeller, coder and gamer :D
- Joined on
2021-01-09
Alright, thanks for the feedback. A patch would be greatly appreciated for the import script; a issue is not really needed for that (i usually only create them if it's a backlog task or needs more…
Regarding the blender importer: As it seems, it's a format issue. The exporter produces url='"textures\Untitled.png"'
, the importer expects url="textures\Untitled.png"
. Should this be fixed in…
Alright, thanks for the clarification. Sounds reasonable that it's not working like before. Would be great though if this could get revisited in the future one way or another. For example the…
By the way, also the current blender x3d importer has trouble with finding images in subfolders.
Sorry, my bad. Indeed it's working for usnaved textures. The image is in the textures folder and the url correctly set. It's the comparison software "FreeWRL 4.0" that is having issues reading…
Unfortunately gitea does not offer a gui wrapper for syncing forks with base like github, thus i provided you with a Step-by-Step Workflow for merging two repos: main repoA into dev repoB, skip…
I personally prefer to not leave dead code in, as it gets outdated quickly and no one remembers what is was used for. So ideally either remove or explain in a short leading comment the purpose of this commented out code block
the output as code is not really needed in the docstring, but if you want simplify: Returns None if no targets are found or returns the first found target
Could you shorten the comment down? For example "Find and write ImageTexture and potentially TextureTransform if present" reads a bit better in my opinion
Not sure about the copyright. Technically this is no longer property of bf, so if you want, you can put in your name (or Web3D Consortium as you're a member there) and current year