- Germany
-
Game Engineering Student, modeller, coder and gamer :D
- Joined on
2021-01-09
Block a user
WIP: X3D HAnim with Blender bones and animation
which errors are expected? Currently it's a wildcard, thus ideally provide the exception type
WIP: X3D HAnim with Blender bones and animation
second check of skeleton is not needed, as it's above already
WIP: X3D HAnim with Blender bones and animation
Ideally be a tad more concise, maybe something along the lines like TIME_MULTIPLIER
WIP: X3D HAnim with Blender bones and animation
i assume this triggers if first_joint_name
is None
, then simplify to first_joint_name = child.getDefName() or child.getFieldAsString('name', None, ancestry)
WIP: X3D HAnim with Blender bones and animation
is unpacking needed or just the conversion to tuple?
WIP: X3D HAnim with Blender bones and animation
dead code, either remove the commented out code pieces or explain why it's currently not used