very cool - reminds me of how blur attribute node can change an attribute with nearby info from other points but this time it doesn't even need to be connected!
btw noob question - i'm seeing…
highly recommend throwing the 'x' in there lol (for xpbd) all you need is to add a tiny term in the constraint that is dependent on dt^2
3 main insights ive learned when playing with…
@Bobo_The_Imp i do agree the the cells only on the 'surface' is a good idea - but that may also fall into the realm of bloat > simplicity
i think doing a quick check for which ones have atleast…
also another thought - ultimately (at least for me anyways), this would be used for cell fracture ---> RBD (with the WIP RBD branch)
so a BIG part of that is going to be constraints ('gluing'…
@Bobo_The_Imp that is a very nice design! if user just wants a clean bounding box like before they can put a cube as the mesh. do we not lose some of the periodicity functionality with this…
im not to familiar with the dual mesh thing - you're saying you want to connect neighboring cells with edges right (and create a face for sets of points that have a 'tri-point' in the graph??)
i…
great! i think you mentioned this at the end but the dual of a voronoi graph is it's delaunay triangulation - which in itself is a super useful node to have
can the fragmentation be confined to…
as a cgmatter i really like this node idea. ya it's probably complicated as a random find for most people but i imagine this can be mitigated with:
- Name change??
- Match Shape
- Find Best…