I've been looking into what it'll take for a Wayland getPixelUnderCursor
. Right now the 2 best options I've found is either running grim or a similar shell command or getting the framebuffer…
I've stepped down from the getPixelUnderCursor
. I still plan on working on the Wayland version b/c it's in a language I've already messed with. Wish the best of luck on whoever chooses to tackle…
Thank you for the suggestion Alaska! I'm gonna step down from this commit. Anyone gonna implement it you can use the code I've committed as a baseline. Just for a note beforehand the code is…
So it looks like things are a bit more complicated on X11 (and likely on other systems as well): the problem is that we don't receive any click Yeah that appears to be happening on Mac to.…
I saw something on a stack overflow about changing having to modify y axis var. I also just removed the attempted multimonitor code because it just wasn't working. If I could hand this problem off…
I changed the method to work with multiple monitors (if it actually gets called on those monitors) this code should work when it gets called. After we test the new multimonitor code we should push…
NSColor is already sRGB I thought. I can fix the indentation mistake pretty quickly.
Created pull request for MacOS here: #111397. I plan to follow up with Wayland getPixelUnderCursor by end of week.
Surface
I'm pretty sure I have a working function I just have no idea if it will run bug-free on MacOS. I don't own any apple products. Is there a VM or tooling for windows to test if it is working?
I'd love to take this issue! I'm currently pretty busy with school and work but should finish this (for mac at least) by end of week!