Calibrator
  • Joined on 2023-05-14
Calibrator commented on issue blender/blender#113653 2023-11-07 16:13:07 +01:00
Compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.

Unless it only happens when adding/removing objects?

Hard to say. There is also a delay after selecting objects but it's much shorter so I assume there's a chance it's not related. If you…

Calibrator commented on issue blender/blender#113653 2023-10-16 14:18:00 +02:00
Compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.

(Ensuring the size of the viewport remains the same to avoid changing the draw time).

Ok so to ensure no changes happen in the viewport I replaced the outliner with a compositor. Here are the…

Calibrator commented on issue blender/blender#113653 2023-10-16 11:38:40 +02:00
Compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.

So my question, with the compositor window closes, is the scene responsive enough? It doesn't freeze when working normally like it does when the compositor is executing?

Again, you are spot…

Calibrator commented on issue blender/blender#113653 2023-10-14 13:29:26 +02:00
Compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.

Ok so I got freed up sooner than I thought and you are absolutely right. This is happening without enabling the compositor, actually without a camera as well. On this new blend file all I did was…

Calibrator commented on issue blender/blender#113653 2023-10-14 12:59:32 +02:00
Compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.

You bring up a good point yes, if the viewport compositor is disabled, then if the nodes are turned on the issue still persists. I need to check once again for what you asked and I'll do that…

Calibrator commented on issue blender/blender#113653 2023-10-14 02:34:11 +02:00
Compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.

The node tree does not look too crazy. @OmarEmaraDev Can you check?

This specific node tree makes the compositor run for a split second so it's not really a noticeable issue, but the problem…

Calibrator opened issue blender/blender#113653 2023-10-13 11:26:16 +02:00
Realtime compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.
Calibrator closed issue blender/blender#113254 2023-10-05 10:36:58 +02:00
Regression: Lights with textures don't display the textures if the size is above 0.0
Calibrator commented on issue blender/blender#113254 2023-10-05 10:36:55 +02:00
Regression: Lights with textures don't display the textures if the size is above 0.0

Oh goddamn it, you're right. I'm an idiot for not checking the patch notes.

Calibrator commented on issue blender/blender#113254 2023-10-04 20:29:36 +02:00
Regression: Lights with textures don't display the textures if the size is above 0.0

Oh I see, I don't have much experience here. I hope the initial lack of info wasn't annoying.

Calibrator commented on issue blender/blender#113254 2023-10-04 20:15:19 +02:00
Regression: Lights with textures don't display the textures if the size is above 0.0

Oh sorry, I forgot to mention that I was using Cycles when I found and tested this in a clean blend file. I assume you wanna add the label for Cycles as well.

Calibrator opened issue blender/blender#113254 2023-10-04 19:51:20 +02:00
Lights with textures don't display the textures if the size is above 0.0
Calibrator opened issue blender/blender#113058 2023-09-29 14:04:51 +02:00
Bump and Normal causing a dark outline near the glancing angle with the new SSS changes.
Calibrator commented on issue blender/blender#109401 2023-09-13 22:02:37 +02:00
Surface Deform Modifier invokes "Invalid surface UVs" error when applied to Hair

I believe I can reproduce it now after a lot of trouble. It seems to be caused by UV seams. If a hair is on or very close to a UV seam there's a problem.

As a temporary alternative to a proper…

Calibrator commented on issue blender/blender#99210 2023-05-14 18:34:52 +02:00
Viewport Compositor

Ah thanks. I'm new here and it seems blind. I'll head over there.

Calibrator commented on issue blender/blender#99210 2023-05-14 17:44:59 +02:00
Viewport Compositor

Is the compositor supposed to run on every frame in solid mode viewport? I can't imagine this is the intended results because it makes an almost instant frame change turn into a 1-2 second frame…