Unless it only happens when adding/removing objects?
Hard to say. There is also a delay after selecting objects but it's much shorter so I assume there's a chance it's not related. If you…
(Ensuring the size of the viewport remains the same to avoid changing the draw time).
Ok so to ensure no changes happen in the viewport I replaced the outliner with a compositor. Here are the…
So my question, with the compositor window closes, is the scene responsive enough? It doesn't freeze when working normally like it does when the compositor is executing?
Again, you are spot…
Ok so I got freed up sooner than I thought and you are absolutely right. This is happening without enabling the compositor, actually without a camera as well. On this new blend file all I did was…
You bring up a good point yes, if the viewport compositor is disabled, then if the nodes are turned on the issue still persists. I need to check once again for what you asked and I'll do that…
The node tree does not look too crazy. @OmarEmaraDev Can you check?
This specific node tree makes the compositor run for a split second so it's not really a noticeable issue, but the problem…
Oh goddamn it, you're right. I'm an idiot for not checking the patch notes.
Oh I see, I don't have much experience here. I hope the initial lack of info wasn't annoying.
Oh sorry, I forgot to mention that I was using Cycles when I found and tested this in a clean blend file. I assume you wanna add the label for Cycles as well.
I believe I can reproduce it now after a lot of trouble. It seems to be caused by UV seams. If a hair is on or very close to a UV seam there's a problem.
As a temporary alternative to a proper…
Is the compositor supposed to run on every frame in solid mode viewport? I can't imagine this is the intended results because it makes an almost instant frame change turn into a 1-2 second frame…