Calibrator
  • Joined on 2023-05-14
Calibrator commented on issue blender/blender#121612 2024-05-09 12:03:26 +02:00
Eevee Next: Unexpected shadows from curve hair with principled and translucent BSDF

I left the Cycles example cause it looks close to Eevee Legacy. Also Cycles and Eevee Legacy look good in practice on actual hair and the new Eevee looks really bad. I would say a bit of…

Calibrator opened issue blender/blender#121612 2024-05-09 11:37:49 +02:00
Eevee Next: Unexpected shadows from curve hair with principled and translucent BSDF
Calibrator commented on pull request blender/blender#114386 2024-05-06 03:32:25 +02:00
Cycles: Add Portal BSDF

@Calibrator , feature requests should be made on right click select.

As for your concern about DOF going through the portal, there are a…

Calibrator commented on pull request blender/blender#114386 2024-05-05 23:15:09 +02:00
Cycles: Add Portal BSDF

I was thinking this could be useful for screens, but then the DOF becomes an issue. Afaik the distance through the portal is added to the DOF, meaning it's gonna be problematic to focus on both…

Calibrator commented on pull request blender/blender#120498 2024-05-01 13:10:03 +02:00
Nodes: Add info about implicit input of value to tooltip

There is could be 2 option i think:

  1. Send user to manual by this word.
  2. Call this as Auto Field input in UI and have no relatations with manual.

I just looked up implicit fields…

Calibrator commented on pull request blender/blender#120498 2024-05-01 11:05:19 +02:00
Nodes: Add info about implicit input of value to tooltip

I wonder if "implicit field input" is a useful tooltip to someone who doesn't already know what it is.

Luckily I am here to answer this question. No, I have no idea what this means. Under…

Calibrator commented on issue blender/blender#120480 2024-04-15 15:54:53 +02:00
4.1 fails to launch through Steam.

Since the 4.1 version from Blender Builds is working fine and the issue only appears on the Steam version, I have no problem using LD_LIBRARY_PATH='' %command%. If you need me to do anything…

Calibrator commented on issue blender/blender#120480 2024-04-15 15:46:55 +02:00
4.1 fails to launch through Steam.

Spot on, that was the problem. Is this an issue on my end then?

Calibrator commented on issue blender/blender#120480 2024-04-15 15:28:42 +02:00
4.1 fails to launch through Steam.

All right, here's the text file it gave. I have no idea what to look for in it so good luck.

Calibrator commented on issue blender/blender#120480 2024-04-15 09:26:34 +02:00
4.1 fails to launch through Steam.

Guess we can close the report if 4.1.1 build is working

Steam version is still broken. I can't test 4.1.1 since it's not there but daily build won't launch without LD_LIBRARY_PATH='' %command%

Calibrator commented on issue blender/blender#120480 2024-04-11 11:43:45 +02:00
4.1 fails to launch through Steam.

@Calibrator You mentioned builds from the blender.org had problems as well. Just to be sure, can you confirm the 4.1 build from https://download.blender.org/release/Blender4.1/ works fine for…

Calibrator commented on issue blender/blender#120480 2024-04-11 10:22:46 +02:00
4.1 fails to launch through Steam.

Cannot repro this here (on Fedora 39), also not aware of any related changes after 17fa168a3dd74978073530136653748e841dbbf2

@Sergey, @brecht : does this ring a bell? Crash seems to be…

Calibrator opened issue blender/blender#120480 2024-04-10 17:30:45 +02:00
4.1 fails to launch through Steam.
Calibrator commented on issue blender/blender#120251 2024-04-04 22:01:14 +02:00
Undo has unpredictable results.

For me, this problem would be more expected to happen with global undo OFF.

Just to check if that is the case, @HotKnife, can you try with Factory Settings?

Go to File → Defaults…

Calibrator commented on issue blender/blender#120251 2024-04-04 20:50:13 +02:00
Undo has unpredictable results.

Ok I was about to do a quick rant cause it just happened and I couldn't reproduce it at will, but it turns out I can. With global undo on. ![Screenshot_20240404_204732.jpg](/attachments/33f58583-…

Calibrator commented on issue blender/blender#120235 2024-04-04 16:38:06 +02:00
Opening

I'm having the same issue as OP on Arch Linux. It might be the same issue, if you want I'll open a separate one. In the meanwhile here's my terminal with debug.

`~ [ /run/media/calibrator/HDD2TB…

Calibrator commented on issue blender/blender#120254 2024-04-04 16:31:07 +02:00
XRay toggle not working in pose mode

As far as I know, x ray in pose mode only puts the bones in front. I don't know if this is a bug or not but I just tested it in 4.1 and that's exactly what it did.

Calibrator commented on issue blender/blender#113653 2023-11-15 09:44:50 +01:00
Compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.

@OmarEmaraDev I see. So I just tested it. The scene I provided has the issue resolved for sure. One of the scenes that I was talking about in the previous comment still has it but it's different.…

Calibrator commented on issue blender/blender#113653 2023-11-14 23:09:29 +01:00
Compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.

@OmarEmaraDev The issue still seems to be there in my old files. I downloaded the Stable version a couple hours ago and tested it one of my work files that I initially found it on. I'm curious to…

Calibrator commented on issue blender/blender#113653 2023-11-13 21:44:14 +01:00
Compositor: In solid mode in heavy files the compositor freezes blender too often once it's enabled.

Can you tell us which version introduced this regression? Did it work fine in 3.6?

@OmarEmaraDev On 2 similar scenes saved in 4.0, then opened in 3.6.5 (let me know if this is problematic)…