Yes its a steam issue, not a 4.3 issue. Also I am running it through team by downloading it from your site and then putting the files in the steam folder hah
Yeah, that's my experience as well
Actually this problem seems more serious than it looks... I just tried to go into render preview in Cycles, the Steam version consistently crashes, but running through Dolphin doesn't
Actually I remember an issue I reported where the steam version was using some files differently from otherwise installed blender versions, but I don't know if this is the same thing you're…
After starting to check the versions I noticed that they were all fine in 4.3 when launched directly through dolphin. However I launch mine by moving them in the Steam folder and launching through…
Yes, everything between 2.83 and 4.3 beta (as of the last week or yesterday I dunno for sure when) has been working fine in that regard. I even asked my friend if he made a system update in the…
Actual blender version now that I'm on Linux
Blender Version Broken: version: 4.3.0 Beta, branch: blender-v4.3-release, commit date: 2024-11-05 23:49, hash:
a1dfd51fae3f
I attached…
Looks like you are using a version from 10/07 Sorry about that, I went to Windows to check if it's also happening there and copy pasted the system info from my previous bug report. I actually…
I also wanna add that keeping the 4.2 behavior by default (full open) then closable with the dots is a decent solution too. It doesn't introduce any big difference, especially not one with a very…
Ok I tried again, 3 attempts on this one. 2 attempts fully undid the sculpt, but the 3rd attempt wouldn't undo it until I went back to "remove shape key". Then the undo worked properly.
By…
Crease sharp is what I used mostly, but I tested multiple brushes including clay and inflate. Increasing subdivision levels is what I did on my main blend file while I was working on something so…
These are not solutions unfortunately, they are workarounds that don't work in many cases. If you wanna break them you just need to increase the number of child hairs. The devs need to come up…
Hi Pratik, I think the larger object should not interact in any way with the small object if the large object is turned off with light linking. As you can see in the images, the large object is…
That will be fixed with PR !122577
Oops... I don't have a habit of checking PRs. Thanks, I suppose it's as good as closed then.