Calibrator
  • Joined on 2023-05-14
Calibrator commented on issue blender/blender#125250 2024-08-01 14:33:06 +02:00
Cycles: Volume is affecting the light's strength on other volumes inside it when disabled in light and shadow linking.

Hi Pratik, I think the larger object should not interact in any way with the small object if the large object is turned off with light linking. As you can see in the images, the large object is…

Calibrator opened issue blender/blender#125250 2024-07-22 20:36:00 +02:00
Cycles: Volume is affecting the light's strength on other volumes inside it when disabled in light and shadow linking.
Calibrator closed issue blender/blender#122603 2024-06-01 20:42:07 +02:00
Cannot disable camera limits without disabling passepartout or manually disabling limits from camera settings.
Calibrator commented on issue blender/blender#122603 2024-06-01 20:42:04 +02:00
Cannot disable camera limits without disabling passepartout or manually disabling limits from camera settings.

That will be fixed with PR !122577

Oops... I don't have a habit of checking PRs. Thanks, I suppose it's as good as closed then.

Calibrator opened issue blender/blender#122603 2024-06-01 19:10:32 +02:00
Cannot disable camera limits without disabling passepartout or manually disabling limits from camera settings.
Calibrator commented on issue blender/blender#121612 2024-05-09 12:03:26 +02:00
Eevee Next: Unexpected shadows from curve hair with principled and translucent BSDF

I left the Cycles example cause it looks close to Eevee Legacy. Also Cycles and Eevee Legacy look good in practice on actual hair and the new Eevee looks really bad. I would say a bit of…

Calibrator opened issue blender/blender#121612 2024-05-09 11:37:49 +02:00
Eevee Next: Unexpected shadows from curve hair with principled and translucent BSDF
Calibrator commented on pull request blender/blender#114386 2024-05-06 03:32:25 +02:00
Cycles: Add Portal BSDF

@Calibrator , feature requests should be made on right click select.

As for your concern about DOF going through the portal, there are a…

Calibrator commented on pull request blender/blender#114386 2024-05-05 23:15:09 +02:00
Cycles: Add Portal BSDF

I was thinking this could be useful for screens, but then the DOF becomes an issue. Afaik the distance through the portal is added to the DOF, meaning it's gonna be problematic to focus on both…

Calibrator commented on pull request blender/blender#120498 2024-05-01 13:10:03 +02:00
Nodes: Add info about implicit input of value to tooltip

There is could be 2 option i think:

  1. Send user to manual by this word.
  2. Call this as Auto Field input in UI and have no relatations with manual.

I just looked up implicit fields…

Calibrator commented on pull request blender/blender#120498 2024-05-01 11:05:19 +02:00
Nodes: Add info about implicit input of value to tooltip

I wonder if "implicit field input" is a useful tooltip to someone who doesn't already know what it is.

Luckily I am here to answer this question. No, I have no idea what this means. Under…

Calibrator commented on issue blender/blender#120480 2024-04-15 15:54:53 +02:00
4.1 fails to launch through Steam.

Since the 4.1 version from Blender Builds is working fine and the issue only appears on the Steam version, I have no problem using LD_LIBRARY_PATH='' %command%. If you need me to do anything…

Calibrator commented on issue blender/blender#120480 2024-04-15 15:46:55 +02:00
4.1 fails to launch through Steam.

Spot on, that was the problem. Is this an issue on my end then?

Calibrator commented on issue blender/blender#120480 2024-04-15 15:28:42 +02:00
4.1 fails to launch through Steam.

All right, here's the text file it gave. I have no idea what to look for in it so good luck.

Calibrator commented on issue blender/blender#120480 2024-04-15 09:26:34 +02:00
4.1 fails to launch through Steam.

Guess we can close the report if 4.1.1 build is working

Steam version is still broken. I can't test 4.1.1 since it's not there but daily build won't launch without LD_LIBRARY_PATH='' %command%

Calibrator commented on issue blender/blender#120480 2024-04-11 11:43:45 +02:00
4.1 fails to launch through Steam.

@Calibrator You mentioned builds from the blender.org had problems as well. Just to be sure, can you confirm the 4.1 build from https://download.blender.org/release/Blender4.1/ works fine for…

Calibrator commented on issue blender/blender#120480 2024-04-11 10:22:46 +02:00
4.1 fails to launch through Steam.

Cannot repro this here (on Fedora 39), also not aware of any related changes after 17fa168a3dd74978073530136653748e841dbbf2

@Sergey, @brecht : does this ring a bell? Crash seems to be…

Calibrator opened issue blender/blender#120480 2024-04-10 17:30:45 +02:00
4.1 fails to launch through Steam.
Calibrator commented on issue blender/blender#120251 2024-04-04 22:01:14 +02:00
Undo has unpredictable results.

For me, this problem would be more expected to happen with global undo OFF.

Just to check if that is the case, @HotKnife, can you try with Factory Settings?

Go to File → Defaults…

Calibrator commented on issue blender/blender#120251 2024-04-04 20:50:13 +02:00
Undo has unpredictable results.

Ok I was about to do a quick rant cause it just happened and I couldn't reproduce it at will, but it turns out I can. With global undo on. ![Screenshot_20240404_204732.jpg](/attachments/33f58583-…