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Fix: Rearranging imports in pointcache.cc so that it still compiles on Windows when WITH_OPENVDB is off but WITH_LZMA is on.
Charles Wardlaw
created branch bugfix/no-vdb-yes-lzma in CharlesWardlaw/blender
2023-11-13 22:57:21 +01:00
Charles Wardlaw
pushed to bugfix/no-vdb-yes-lzma at CharlesWardlaw/blender
2023-11-13 22:57:21 +01:00
761227ecf3
Fix: Rearranging imports in pointcache.cc so that it still compiles on Windows when WITH_OPENVDB is off but WITH_LZMA is on.
f32699369d
Merge branch 'blender-v4.0-release'
aef7a17aa5
Fix #114189: Workbench: VR Session crashes on exit
d94281d7af
Fix rare crashes when reading files with multi-levels of libraries.
b98bc26173
Fix #114714: Rotating the View can drastically change the view's position when Auto Depth or Orbit Arround Select is set
Fix: When setting alpha opacity to MA_BM_CLIP at import time, also set the shadow blending to MA_BS_CLIP.
Charles Wardlaw
created branch bugfix/shadow_alpha_clip in CharlesWardlaw/blender
2023-11-13 19:14:07 +01:00
Charles Wardlaw
pushed to bugfix/shadow_alpha_clip at CharlesWardlaw/blender
2023-11-13 19:14:07 +01:00
8b190ac09f
Fix: When setting alpha opacity to MA_BM_CLIP at import time, also set the shadow blending to MA_BS_CLIP. This fixes display in Eevee.
Charles Wardlaw
pushed to feature/usdskel_only_deform at CharlesWardlaw/blender
2023-11-13 15:55:54 +01:00
929ef57eed
Merge branch 'universal-scene-description' into feature/usdskel_only_deform
e51e4c732f
USD: Added displayName support
USD: Add an option to only export Deform Bones for Armatures
Charles Wardlaw
pushed to feature/usdskel_only_deform at CharlesWardlaw/blender
2023-11-10 23:16:31 +01:00
4c05ac5efb
Part 3/x: Bone issue was related to not storing the deform_map in the main class; bones are working as expected now. Also added deform bone only support to the mesh writer (joint indices were off).
faaf1040bc
Part 2/x: Weird issues counting parent bones; continuing to explore.
81a8c89262
Pass 1/x; just stubbing in a few ideas again.
Charles Wardlaw
created branch feature/usdskel_only_deform in CharlesWardlaw/blender
2023-11-10 23:16:31 +01:00
Charles Wardlaw
pushed to feature/port_mapping_to_main at CharlesWardlaw/blender
2023-11-09 20:27:59 +01:00
d50a62f4ec
Part 3/x: Finished out the Usdtransform2D settings (node was missing the id type) and wrap values.
Charles Wardlaw
pushed to feature/port_mapping_to_main at CharlesWardlaw/blender
2023-11-09 00:04:48 +01:00
d7144e8e43
Part 1/x: getting the mapping nodes to both be read and written. Still dealing with an issue on the write side, with nodes coming in incorrectly.
3fddfb48be
Fix #114571: Retopology Overlay Face Color Regression
fd60a0be38
Merge branch 'blender-v4.0-release' into main
13b1d8d5e1
Fix build failure when WITH_USD=OFF and WITH_MATERIALX=ON
7618d4a0ac
Merge branch 'blender-v4.0-release' into main
Charles Wardlaw
created branch feature/port_mapping_to_main in CharlesWardlaw/blender
2023-11-09 00:04:48 +01:00
Charles Wardlaw
pushed to feature/usd_texture_scaling at CharlesWardlaw/blender
2023-11-07 17:38:54 +01:00
1b15330eb9
Pushing usd_writer_material.cc for Michael's eyes.
798d193ad0
Formatting
9e4cb007ba
Removing normal map scale conversions for now.
Charles Wardlaw
pushed to feature/usd_texture_scaling at CharlesWardlaw/blender
2023-11-03 22:55:18 +01:00
76f877352f
Texture scale now works when importing USD textures. When a non-standard scale is detected, a Vector Math node is added.
e9fb57b93f
Revert "Bookmarking."
Charles Wardlaw
pushed to feature/usd_texture_scaling at CharlesWardlaw/blender
2023-10-30 18:53:07 +01:00
dee57f07fa
Bookmarking.
d31c61edee
Cleanup: spelling in comments
e8279ff4ee
Cleanup: format
ce027579e0
Merge branch 'blender-v4.0-release'
585f43064a
Fix edit-mode undo leaving edit-mode with multiple windows
Charles Wardlaw
created branch feature/usd_texture_scaling in CharlesWardlaw/blender
2023-10-30 18:53:07 +01:00
USD: Added displayName support