Block a user
Animation/Rigging: Bone constraits not updating correctly
As an aside, since all constraints essentially spit out a full matrix there's no good way to do this unless the constraint is modified to write to the Action Block instead of to the bone…
USD: Use Asset Resolver to resolve texture paths
I pushed a few small changes to the PR here, I hope you don't mind. Take a peek and we can revert if you disagree with any of them. As for the USDz UDIM issue, I think the attached patch allows…
Charles Wardlaw
pushed to feature/usd_asset_resolver at CharlesWardlaw/blender
2024-07-29 19:12:23 +02:00
fef9ec63c5
Merge remote-tracking branch 'origin/main' into feature/usd_asset_resolver
69154a5e3b
Fix #125402: Guard against missing OCIO data for realtime compositor
bfc7e2aea2
UI: Update Internet Offline Icon to Remove Unused Masks
97982360de
Refactor: DNA: Add util to access size of a truct.
bae9a93d62
Cleanup: Readfile: Remove old disabled debug code for memory leaks tracking.
Charles Wardlaw
pushed to feature/usd_asset_resolver at CharlesWardlaw/blender
2024-07-29 19:04:30 +02:00
11af96a9a4
Committing @deadpin's patch to fix USDZ udim support.
Fix #124206: When exporting animation, always export transforms even if they're identity transforms.
Charles Wardlaw
pushed to feature/usd_asset_resolver at CharlesWardlaw/blender
2024-07-04 21:41:53 +02:00
dfa203910b
Possible fix for the last udim issue.
5a3bfd3634
Addressing comments.
Charles Wardlaw
pushed to feature/usd_asset_resolver at CharlesWardlaw/blender
2024-06-29 04:42:04 +02:00
3467b70796
Hopefully fixed logic on packed textures with UDIMS.
6ba4c2af1e
Merge branch 'main' into feature/usd_asset_resolver
b6a598d722
Bookmarking
4162aeee5f
Fix: Sculpt: Incorrect undo behavior with modifiers and new brush code
0d6148c514
Cleanup: Fix assert test in BMesh sculpt brush code
Charles Wardlaw
pushed to bugfix/dome_export_solid at CharlesWardlaw/blender
2024-06-29 04:15:30 +02:00
37adfdbca9
Good catch-- ensure the ./textures path is created, even if no other object in the scene has textures to export, when a non-textured domelight is exported.
Fix: USD Export: When the World material has no texture input, export the color as a solid image so that Hydra doesn't choke.
Charles Wardlaw
pushed to bugfix/dome_export_solid at CharlesWardlaw/blender
2024-06-29 02:06:26 +02:00
8e89d1c868
USD Export Fix: When the World material has no texture input, export the color as a solid image so that Hydra doesn't choke.
Charles Wardlaw
pushed to bugfix/dome_export_solid at CharlesWardlaw/blender
2024-06-29 01:36:57 +02:00
dc9e421aac
--amend
de28c90e3e
USD Export Fix: When the World material has no texture input, export the color as a solid image so that Hydra doesn't choke.
4162aeee5f
Fix: Sculpt: Incorrect undo behavior with modifiers and new brush code
0d6148c514
Cleanup: Fix assert test in BMesh sculpt brush code
0714795765
Sculpt: Improve base mesh area/normal sampling performance
Charles Wardlaw
created branch bugfix/dome_export_solid in CharlesWardlaw/blender
2024-06-29 01:36:56 +02:00
USD: Rename active UV Map to "st" by default
I gave this a build and it seems like all the data lines up. Thanks for fixing this.
Charles Wardlaw
pushed to feature/usd_asset_resolver at CharlesWardlaw/blender
2024-06-19 15:40:43 +02:00
0dcb1ff77b
Modifying the UI to use an enum for texture export.
5a598935f3
Responding to comments from @deadpin. Fixed UDIM support (lost code from our fork during the port).
839434d638
Merge branch 'main' into feature/usd_asset_resolver
547845e844
Cleanup: Formatting
7e399119dc
Merge branch 'blender-v4.2-release'
USD: Use Asset Resolver to resolve texture paths
I believe the new changes fix this, but please let me know if you're still seeing it.