Charles Wardlaw CharlesWardlaw
  • Joined on 2004-11-19
Charles Wardlaw created pull request blender/blender#124251 2024-07-05 18:15:36 +02:00
Fix #124206: When exporting animation, always export transforms even if they're identity transforms.
Charles Wardlaw created branch bugfix/124206 in CharlesWardlaw/blender 2024-07-05 18:13:38 +02:00
Charles Wardlaw pushed to bugfix/124206 at CharlesWardlaw/blender 2024-07-05 18:13:38 +02:00
58a144602b When exporting animation, always export transforms even if they're identity transforms.
Charles Wardlaw pushed to feature/usd_asset_resolver at CharlesWardlaw/blender 2024-07-04 21:41:53 +02:00
dfa203910b Possible fix for the last udim issue.
5a3bfd3634 Addressing comments.
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Charles Wardlaw pushed to feature/usd_asset_resolver at CharlesWardlaw/blender 2024-06-29 04:42:04 +02:00
3467b70796 Hopefully fixed logic on packed textures with UDIMS.
6ba4c2af1e Merge branch 'main' into feature/usd_asset_resolver
b6a598d722 Bookmarking
4162aeee5f Fix: Sculpt: Incorrect undo behavior with modifiers and new brush code
0d6148c514 Cleanup: Fix assert test in BMesh sculpt brush code
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Charles Wardlaw pushed to bugfix/dome_export_solid at CharlesWardlaw/blender 2024-06-29 04:15:30 +02:00
37adfdbca9 Good catch-- ensure the ./textures path is created, even if no other object in the scene has textures to export, when a non-textured domelight is exported.
Charles Wardlaw created pull request blender/blender#123933 2024-06-29 02:07:45 +02:00
Fix: USD Export: When the World material has no texture input, export the color as a solid image so that Hydra doesn't choke.
Charles Wardlaw pushed to bugfix/dome_export_solid at CharlesWardlaw/blender 2024-06-29 02:06:26 +02:00
8e89d1c868 USD Export Fix: When the World material has no texture input, export the color as a solid image so that Hydra doesn't choke.
Charles Wardlaw pushed to bugfix/dome_export_solid at CharlesWardlaw/blender 2024-06-29 01:36:57 +02:00
dc9e421aac --amend
de28c90e3e USD Export Fix: When the World material has no texture input, export the color as a solid image so that Hydra doesn't choke.
4162aeee5f Fix: Sculpt: Incorrect undo behavior with modifiers and new brush code
0d6148c514 Cleanup: Fix assert test in BMesh sculpt brush code
0714795765 Sculpt: Improve base mesh area/normal sampling performance
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Charles Wardlaw created branch bugfix/dome_export_solid in CharlesWardlaw/blender 2024-06-29 01:36:56 +02:00
Charles Wardlaw commented on pull request blender/blender#123326 2024-06-19 16:10:15 +02:00
USD: Rename active UV Map to "st" by default

I gave this a build and it seems like all the data lines up. Thanks for fixing this.

Charles Wardlaw commented on pull request blender/blender#123426 2024-06-19 15:43:29 +02:00
Fix: USD access of deleted mesh during custom property write

Good catch; looks fine to me.

Charles Wardlaw pushed to feature/usd_asset_resolver at CharlesWardlaw/blender 2024-06-19 15:40:43 +02:00
0dcb1ff77b Modifying the UI to use an enum for texture export.
5a598935f3 Responding to comments from @deadpin. Fixed UDIM support (lost code from our fork during the port).
839434d638 Merge branch 'main' into feature/usd_asset_resolver
547845e844 Cleanup: Formatting
7e399119dc Merge branch 'blender-v4.2-release'
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Charles Wardlaw commented on pull request blender/blender#122747 2024-06-18 22:45:20 +02:00
USD: Use Asset Resolver to resolve texture paths

I believe the new changes fix this, but please let me know if you're still seeing it.

Charles Wardlaw commented on pull request blender/blender#122747 2024-06-18 22:43:33 +02:00
USD: Use Asset Resolver to resolve texture paths

I've brought more code over that should fix UDIMS-- are you still seeing the same issue? I can't replicate any problems on a round-trip.

Charles Wardlaw commented on pull request blender/blender#122747 2024-06-18 22:38:06 +02:00
USD: Use Asset Resolver to resolve texture paths

Ahh good catch; I missed porting the calls to it on the last round.

Charles Wardlaw commented on issue blender/blender#122800 2024-06-17 17:37:57 +02:00
USD MaterialX export missing textures in Storm

I was going to write and suggest the st rename, but yes, the "multiple objects for one material" angle is an interesting one.

That said, if multiple objects use the same material then they're…

Charles Wardlaw commented on pull request blender/blender#122747 2024-06-17 16:59:50 +02:00
USD: Use Asset Resolver to resolve texture paths

BLI_path_abs uses STRNCPY() to do the copy, which according to docs says it copies without overflow and ensures the null terminator, so I think it's fine. It'll produce a bad path but not a…