Charles Wardlaw CharlesWardlaw
  • Joined on 2004-11-19
Charles Wardlaw commented on pull request blender/blender#122747 2024-06-18 22:43:33 +02:00
USD: Use Asset Resolver to resolve texture paths

I've brought more code over that should fix UDIMS-- are you still seeing the same issue? I can't replicate any problems on a round-trip.

Charles Wardlaw commented on pull request blender/blender#122747 2024-06-18 22:38:06 +02:00
USD: Use Asset Resolver to resolve texture paths

Ahh good catch; I missed porting the calls to it on the last round.

Charles Wardlaw commented on issue blender/blender#122800 2024-06-17 17:37:57 +02:00
USD MaterialX export missing textures in Storm

I was going to write and suggest the st rename, but yes, the "multiple objects for one material" angle is an interesting one.

That said, if multiple objects use the same material then they're…

Charles Wardlaw commented on pull request blender/blender#122747 2024-06-17 16:59:50 +02:00
USD: Use Asset Resolver to resolve texture paths

BLI_path_abs uses STRNCPY() to do the copy, which according to docs says it copies without overflow and ensures the null terminator, so I think it's fine. It'll produce a bad path but not a…

Charles Wardlaw commented on pull request blender/blender#122747 2024-06-17 16:13:57 +02:00
USD: Use Asset Resolver to resolve texture paths

My first thought would be to have the old export_textures flag override the enum if it's set to True-- it would act like "Export under new path". If it's false, the enum is then used as a…

Charles Wardlaw pushed to feature/usd_asset_resolver at CharlesWardlaw/blender 2024-06-14 20:54:36 +02:00
f516966699 Fixing IU for export; small fixes.
Charles Wardlaw pushed to feature/usd_asset_resolver at CharlesWardlaw/blender 2024-06-14 17:04:12 +02:00
e69a9070cd Ran make format.
d75f767d4a Post-merge fixes. Working again.
4bb6e10c89 Merge branch 'main' into feature/usd_asset_resolver
3f247d6a3c Fix: GPU: Make tests compile
cf73d80deb Merge branch 'blender-v4.2-release'
Compare 270 commits »
Charles Wardlaw commented on pull request blender/blender#122804 2024-06-06 20:45:44 +02:00
USD: Adding an option to convert the scene's meters per unit value

I think this is correct, but I'm going to do a bunch more tests first. 🤣

Charles Wardlaw pushed to feature/usd_convert_to_cm at CharlesWardlaw/blender 2024-06-06 20:44:59 +02:00
9d4b995328 Addressing comments for flexibility.
Charles Wardlaw commented on pull request blender/blender#122415 2024-06-05 23:50:04 +02:00
USD: use panels for Import and Export

Those sounds great. Thank you!

Charles Wardlaw commented on pull request blender/blender#122804 2024-06-05 23:14:44 +02:00
USD: Adding an option to convert the scene's meters per unit value

It's easy enough to add-- I'll send a follow up in a few.

Charles Wardlaw commented on pull request blender/blender#122415 2024-06-05 23:04:55 +02:00
USD: use panels for Import and Export

This looks really great, and again, thanks for doing the work to move this over.

Comments:

  • On import, perhaps "Shapes" could be called "USD Shapes" because it's a bit confusing with…
Charles Wardlaw created pull request blender/blender#122804 2024-06-05 22:17:34 +02:00
USD: Adding a Convert to Centimeters option
Charles Wardlaw pushed to feature/usd_convert_to_cm at CharlesWardlaw/blender 2024-06-05 22:14:58 +02:00
c67e1cb079 USD: Adding a Convert to Centimeters option, which rescales the whole scene by its root transform to match the same visual size while not forcing the user to wait for scale to be applied to each object.
a40a4ccb2f GPv3: Draw Tool: Make "Simplify" option a screen space threshold
dd63668790 GPv3: Brush strength conversion
92bfb754af Cleanup: Use unique_ptr for MeshRenderData
24055d1837 Cleanup: Remove unused MeshExtract virtual iteration abstraction
Compare 10 commits »
Charles Wardlaw created branch feature/usd_convert_to_cm in CharlesWardlaw/blender 2024-06-05 22:14:57 +02:00
Charles Wardlaw commented on issue blender/blender#122651 2024-06-05 00:20:09 +02:00
USD dome light issue with constant color

That makes sense. I'll add it to my tasklist.

Charles Wardlaw created pull request blender/blender#122747 2024-06-04 23:39:49 +02:00
WIP: feature/usd_asset_resolver
Charles Wardlaw pushed to feature/usd_asset_resolver at CharlesWardlaw/blender 2024-06-04 23:38:06 +02:00
ad35e976aa Merge remote-tracking branch 'origin/main' into feature/usd_asset_resolver
6750dd642a Merge fixes.
7a7de218ba Merge remote-tracking branch 'origin/main' into feature/usd_asset_resolver
0f966d249c Removing unnecessary features from original patch
c1a9ccdf0b Cleanup: Sculpt: Remove redundant flag passed to bounds update
Compare 10 commits »
Charles Wardlaw created branch feature/usd_asset_resolver in CharlesWardlaw/blender 2024-06-04 23:38:05 +02:00
Charles Wardlaw commented on issue blender/blender#122651 2024-06-03 22:29:48 +02:00
USD dome light issue with constant color

I haven't come up with any specific answers either. My gut would be to skip exporting dome lights that have no texture attached, but I'm also happy to follow the Hydra solution of baking the…