Block a user
USD Export: add in the ability to store display names for objects
Charles Wardlaw
created branch feature/usd_display_name in CharlesWardlaw/blender
2024-05-07 18:33:06 +02:00
Charles Wardlaw
pushed to feature/usd_display_name at CharlesWardlaw/blender
2024-05-07 18:33:06 +02:00
945e857274
USD Export: add in the ability to store display names for objects with
c99e7519c4
Fix #120919: EEVEE-Next: Intel UHD support for probe remapping.
9d07f6d5a0
EEVEE-Next: Fix motion blur large geom on iGPU HD520 devices
c50a0f6478
Cleanup: Framebuffer tests expect parameter order
dca2faec33
Geometry Nodes: fix typo in Invert Matrix node
Charles Wardlaw
pushed to feature/convert_orientation at CharlesWardlaw/blender
2024-05-06 23:47:49 +02:00
c824f51920
Switching to use CLOG for error print.
11a20cf865
Removing "when checked."
USD Export: Adding the ability to choose Stage Up Axis at export time.
This is the first I'm hearing of the "when checked" language removal-- taking it out now.
Charles Wardlaw
pushed to feature/usd_export_object_types at CharlesWardlaw/blender
2024-05-06 22:05:46 +02:00
1f2ce92b05
Updating description text as per comments. Removed duplicate material UI checkbox.
Charles Wardlaw
pushed to feature/convert_orientation at CharlesWardlaw/blender
2024-05-04 00:24:07 +02:00
67f9aef957
Addressing other comments from @deadpin.
718656785c
Changed enums to use values from IO_orientation.hh.
USD Export: Added filtering option for types to export.
Charles Wardlaw
pushed to feature/usd_export_object_types at CharlesWardlaw/blender
2024-05-02 01:11:51 +02:00
da2b5f26ca
USD Export: Added filtering option for types to export.
Charles Wardlaw
created branch feature/usd_export_object_types in CharlesWardlaw/blender
2024-05-02 01:11:51 +02:00
USD Import: Added an option to import only defined prims.
Charles Wardlaw
pushed to feature/usd_defined_prim_only at CharlesWardlaw/blender
2024-05-01 22:57:16 +02:00
9b01274b5e
USD Import: Added an option to import only defined prims.
4dbdd925d4
Assets: Add equality operators to AssetWeakReference
9c1fe82e06
UI: Enable "apply" handler for preview tile buttons
b7a959061d
Asset Shelf: Expose two functions publicly
c2d1e2f1c8
Cleanup: Remove redundancy in a couple asset shelf function names
Charles Wardlaw
created branch feature/usd_defined_prim_only in CharlesWardlaw/blender
2024-05-01 22:57:15 +02:00
USD Export: Added the ability to triangulate meshes at export time.
Charles Wardlaw
created branch feature/usd_triangulate_export in CharlesWardlaw/blender
2024-04-30 18:19:33 +02:00
Charles Wardlaw
pushed to feature/usd_triangulate_export at CharlesWardlaw/blender
2024-04-30 18:19:33 +02:00
e9f39b941d
USD Export: Added the ability to triangulate meshes at export time.
c41f1be5b7
Anim: RNA, refuse to set AnimData.binding_handle when there is no animation
efea8c000f
Cleanup: Make format
1b7e67a851
Mesh: Lines index buffer creation improvement
462e7aeedd
Geometry Nodes: Add Align Rotation to Vector node
Charles Wardlaw
pushed to feature/usdz_texture_downsample at CharlesWardlaw/blender
2024-04-30 16:05:15 +02:00
2540585ab5
Merge remote-tracking branch 'origin/main' into feature/usdz_texture_downsample
d5a4b98323
Fix #115930: custom colored bones are invisible when drawn in stick mode
08de3fa0b6
Anim: extract constant variables out of sorting loop
a83e695c0a
Cleanup: Use utility for safe division
ad8cb0cff3
Use the redirect.b.o website for bug reports
USD Export: Added the ability to downsample textures for USDZ files at export time.
Charles Wardlaw
pushed to feature/usdz_texture_downsample at CharlesWardlaw/blender
2024-04-30 00:27:26 +02:00
bdb78b4e32
USD Export: Added the ability to downsample textures for USDZ files at export time. This allows for exporting multiple versions of an asset's textures without having to manually save or do manual edits from within the UI. This is beneficial for game creators who might want to store the original textures at full resolution, but then bake down at export time for multiple different targets quality levels.
Charles Wardlaw
created branch feature/usdz_texture_downsample in CharlesWardlaw/blender
2024-04-30 00:27:26 +02:00