Charles Wardlaw CharlesWardlaw
  • Joined on 2004-11-19
Charles Wardlaw created pull request blender/blender#121536 2024-05-07 18:45:21 +02:00
USD Export: add in the ability to store display names for objects
Charles Wardlaw created branch feature/usd_display_name in CharlesWardlaw/blender 2024-05-07 18:33:06 +02:00
Charles Wardlaw pushed to feature/usd_display_name at CharlesWardlaw/blender 2024-05-07 18:33:06 +02:00
945e857274 USD Export: add in the ability to store display names for objects with
c99e7519c4 Fix #120919: EEVEE-Next: Intel UHD support for probe remapping.
9d07f6d5a0 EEVEE-Next: Fix motion blur large geom on iGPU HD520 devices
c50a0f6478 Cleanup: Framebuffer tests expect parameter order
dca2faec33 Geometry Nodes: fix typo in Invert Matrix node
Compare 10 commits »
Charles Wardlaw pushed to feature/convert_orientation at CharlesWardlaw/blender 2024-05-06 23:47:49 +02:00
c824f51920 Switching to use CLOG for error print.
11a20cf865 Removing "when checked."
Compare 2 commits »
Charles Wardlaw commented on pull request blender/blender#121226 2024-05-06 22:12:56 +02:00
USD Export: Adding the ability to choose Stage Up Axis at export time.

This is the first I'm hearing of the "when checked" language removal-- taking it out now.

1f2ce92b05 Updating description text as per comments. Removed duplicate material UI checkbox.
Charles Wardlaw pushed to feature/convert_orientation at CharlesWardlaw/blender 2024-05-04 00:24:07 +02:00
67f9aef957 Addressing other comments from @deadpin.
718656785c Changed enums to use values from IO_orientation.hh.
Compare 2 commits »
Charles Wardlaw created pull request blender/blender#121325 2024-05-02 01:14:23 +02:00
USD Export: Added filtering option for types to export.
da2b5f26ca USD Export: Added filtering option for types to export.
Charles Wardlaw created branch feature/usd_export_object_types in CharlesWardlaw/blender 2024-05-02 01:11:51 +02:00
Charles Wardlaw created pull request blender/blender#121321 2024-05-01 23:00:52 +02:00
USD Import: Added an option to import only defined prims.
Charles Wardlaw pushed to feature/usd_defined_prim_only at CharlesWardlaw/blender 2024-05-01 22:57:16 +02:00
9b01274b5e USD Import: Added an option to import only defined prims.
4dbdd925d4 Assets: Add equality operators to AssetWeakReference
9c1fe82e06 UI: Enable "apply" handler for preview tile buttons
b7a959061d Asset Shelf: Expose two functions publicly
c2d1e2f1c8 Cleanup: Remove redundancy in a couple asset shelf function names
Compare 10 commits »
Charles Wardlaw created branch feature/usd_defined_prim_only in CharlesWardlaw/blender 2024-05-01 22:57:15 +02:00
Charles Wardlaw created pull request blender/blender#121274 2024-04-30 18:20:58 +02:00
USD Export: Added the ability to triangulate meshes at export time.
Charles Wardlaw created branch feature/usd_triangulate_export in CharlesWardlaw/blender 2024-04-30 18:19:33 +02:00
e9f39b941d USD Export: Added the ability to triangulate meshes at export time.
c41f1be5b7 Anim: RNA, refuse to set AnimData.binding_handle when there is no animation
efea8c000f Cleanup: Make format
1b7e67a851 Mesh: Lines index buffer creation improvement
462e7aeedd Geometry Nodes: Add Align Rotation to Vector node
Compare 6 commits »
2540585ab5 Merge remote-tracking branch 'origin/main' into feature/usdz_texture_downsample
d5a4b98323 Fix #115930: custom colored bones are invisible when drawn in stick mode
08de3fa0b6 Anim: extract constant variables out of sorting loop
a83e695c0a Cleanup: Use utility for safe division
ad8cb0cff3 Use the redirect.b.o website for bug reports
Compare 253 commits »
Charles Wardlaw created pull request blender/blender#121237 2024-04-30 00:33:49 +02:00
USD Export: Added the ability to downsample textures for USDZ files at export time.
bdb78b4e32 USD Export: Added the ability to downsample textures for USDZ files at export time. This allows for exporting multiple versions of an asset's textures without having to manually save or do manual edits from within the UI. This is beneficial for game creators who might want to store the original textures at full resolution, but then bake down at export time for multiple different targets quality levels.
Charles Wardlaw created branch feature/usdz_texture_downsample in CharlesWardlaw/blender 2024-04-30 00:27:26 +02:00