Charles Wardlaw CharlesWardlaw
  • Joined on 2004-11-19
Charles Wardlaw created pull request blender/blender#115808 2023-12-05 16:13:52 +01:00
[USD] Automatically Set displayName metadata on Objects, Meshes, and Materials at Export if they contain non-ASCII characters
Charles Wardlaw pushed to feature/auto_display_name at CharlesWardlaw/blender 2023-12-05 15:59:56 +01:00
4eb9d493eb Mesh data now works correctly.
4fc1cb3c5f Mostly working; still have a few kinks to iron out.
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Charles Wardlaw pushed to feature/auto_display_name at CharlesWardlaw/blender 2023-12-05 00:24:26 +01:00
37134a2100 Mostly working; still have a few kinks to iron out.
13c6333c54 USD export: initialize deform bone map once
b631f93b22 USD export: removed unused code from last commit
4b0bffbdd3 USD: Add option to export only deform bones for armatures
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Charles Wardlaw created branch feature/auto_display_name in CharlesWardlaw/blender 2023-12-05 00:24:26 +01:00
62deefa566 Removed the "Raw" spelling of the raw color space; separating into a different patch. Made sure emission also is automatically chosen to be sRGB.
Charles Wardlaw commented on pull request blender/blender#115224 2023-11-28 21:31:12 +01:00
Fix #106326: Add scale-bias processing for UsdUVTexture

Hey Jesse,

Thanks again for doing this!

I'm having a look and the 0.5 multiply seems off-- if you compare it to the same asset viewed from usdview the normals are softer. In this image the…

Charles Wardlaw created pull request blender/blender#115495 2023-11-27 20:28:27 +01:00
[USD] Removed unused things to quiet warnings. Ran make format.
5bfdf091b4 Removed unused things to quiet warnings. Ran make format.
dad1eea511 Move BKE_main_idmap and BKE_main_namemap to be fully cpp headers.
f1c0bce651 Cleanup: Use optional for original indices in extrude node
925fb66693 USD: Improved texture coordinate translation (UsdTransform2d)
1c50dd8bb8 Revert "Fix: Cycles: inconsistent normal checks when sampling and evaluating BSDF"
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Charles Wardlaw created branch bugfix/usd_mapping_silence_unused in CharlesWardlaw/blender 2023-11-27 20:27:26 +01:00
Charles Wardlaw pushed to feature/port_mapping_to_main at CharlesWardlaw/blender 2023-11-21 15:41:27 +01:00
6de1997375 Ran make format
Charles Wardlaw commented on pull request blender/blender#114821 2023-11-17 22:36:53 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

UVMap is used, but I removed the rest.

Charles Wardlaw pushed to feature/port_mapping_to_main at CharlesWardlaw/blender 2023-11-17 22:35:15 +01:00
76e5bdb528 Addressed notes on replacing WM_reportf with BKE_reportf.
b7fe9aa421 Fix: Removing unnecessary tokens for now, and adding back the get_image_extension method.
7c9ea4f56d Merge remote-tracking branch 'origin/main' into feature/port_mapping_to_main
f27e87db7a Fix #114918: Workbench: Negative scaled sculpt mesh artifacts
8149678d5e Geometry Nodes: use dynamic declaration for some nodes
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Charles Wardlaw commented on pull request blender/blender#114821 2023-11-17 16:37:58 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

Spoke with Michael and we agree-- we can remove the checks here, as the block is only opened on successful param creation.

Charles Wardlaw commented on pull request blender/blender#114821 2023-11-17 16:32:18 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

Good catch-- on the port I missed a function. Thanks!

Charles Wardlaw commented on pull request blender/blender#114821 2023-11-16 22:43:05 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

It usually won't give too bad effects, except when code starts spamming tens (if not hundreds) of reports, like USD I/O code can easily do currently with relatively complex files. So use new…

Charles Wardlaw commented on pull request blender/blender#114821 2023-11-16 00:31:01 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

God, casts are necessary all over the place. >_<;

One example is something like GfVec3f -- that could also be stored as GfVec3d, GfVec3i, or GfVec3h. Going from float to doubles makes sense,…

Charles Wardlaw commented on pull request blender/blender#114821 2023-11-16 00:22:31 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

This kind of missing socket stuff occurs either with broken .blend files or, sometimes, when loading stuff between versions and upgrades or downgrades don't work 100%. I don't think normal users…

Charles Wardlaw commented on pull request blender/blender#114821 2023-11-16 00:16:52 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)

I'm happy to make any changes you like here, but the new BKE_report thing introduces many intrusive changes that are in my opinion unnecessary.

  • We're now passing a ReportList pointer through…
Charles Wardlaw created pull request blender/blender#114821 2023-11-14 00:18:53 +01:00
USD: Improved Texture Coordinate Translation (UsdTransform2d)
Charles Wardlaw pushed to feature/port_mapping_to_main at CharlesWardlaw/blender 2023-11-13 23:52:05 +01:00
a134ef33cc Merge branch 'main' into feature/port_mapping_to_main
f32699369d Merge branch 'blender-v4.0-release'
aef7a17aa5 Fix #114189: Workbench: VR Session crashes on exit
d94281d7af Fix rare crashes when reading files with multi-levels of libraries.
b98bc26173 Fix #114714: Rotating the View can drastically change the view's position when Auto Depth or Orbit Arround Select is set
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