Hi @Reinhard-Marvin-Carrillo-Talavera , we are investigating. You will get notified in this thread when the PR has merged so you don't need to do anything rn :)
¬
character on UK layout
Could it be local settings in blender?
setlocale()
in BLT_lang_init()
is the only place I find this to be called, but I don't really imagine that being too wrong. XSetLocaleModifiers()
…
At that point you'll have an explicit list of objects and instancers you're interested in, and you'll be able to iterate over them. I don't really see adding discard logic to the DEG iterator is…
Humm it actually didn't. I guess it still depends on selection/active state of the object 🤔
I almost forgot I did this PR... I don't quite remember if this actually worked. Probably didn't work that well, let me check first.
OK I found that in special_aftertrans_update__actedit
, ANIM_animdata_filter
uses ANIMFILTER_DATA_VISIBLE
which in this case would have stopped these channels from being post-processed.
Not…
Ah I think I understood the problem. The problem is not the invisibility of the initial transformation, but afterwards the keys don't line up with the actual change. Takes some refreshing like…
Update:
I don't think I can find a way to properly iterate into all instances if I maintain a blender::Vector<Object *> object_dependencies;
thing in the modifier. Instances are kind of…
¬
character on UK layout
Humm if that warning showed up it meant that the key event also went into Xutf8LookupString
and it will have reported a "found" string of "¬"
(Otherwise it will use the GHOST_kKeyAccentGrave
…
Gather all dependencies during DEG construction, and storing them somewhere for a later use. This way evaluation would not need to iterate over the depsgaph. Maybe it is even the proper solution…
Looks like 6d8d21812b59db6084ca2fbb1835713141c5d530 is not backported atm, which apparently it should be. Will add to list. Thanks for reporting!
Seems to be broken again. Same problem as #126983.
I don't really think this is possible. Excluding grease pencil objects here is quite wrong, because the evaluated data of grease pencil objects can contain meshes which should be taken into…
This could be due to how your windows desktop environment is set up. In Windows appearance settings you could try enable/disabling window animation and preview when scaling/moving the window.…
Crash log indicates crashing in nvoglv64.dll
, could be a driver issue. Could you try upgrading your NVIDIA driver and see if still happens?
I'm unable to reproduce this issue on Linux with…