Disabling multitouch gestures fixes zooming directions everywhere. Also, no need to press cmd.
@Kostya.A have you tried this solution above?
I see, I think I understood the problem.
If you always wanted latest valid data, just always use evaluated objects instead of getting the original object from context or data. Whether an object…
I'm not quite sure what you meant by different matrix, here's what I did with your script:
- Run script
- Remove all objects (otherwise the code didn't handle non-mesh objects)
- Call "Add…
@Bunnyface Re: Shadow buffer full: The easiest way to get rid of that is to increase the shadow buffer size in the Performance panel. I don't know how but it tends to show up when I was zooming in…
@XCIX Of course it would be very helpful to have contributions like that :D . I would probably focus more on the linux side, since it used to work out of box and now it doesn't. Different…
OK looks like clicking actually adds a palette entry instead, but indeed when releasing the shift + x
key, it should visibly reset to initial color instead of not refreshing. Will make a PR.
Oh actually I can confirm the second method as well.
Weird that even after you click, while holding shift-x
, the color will still update, but when you move your cursor to the color selector…
_universal2
suffix for Mac
WM_cursor_modal_set()
/ _restore()
Looks like we could add a universal2
suffix in the wheel compatibility checks. Let me take care of this.
I did not get such flicker with this file, even when increased sample count, at least when it passed the few initial samples it tends to converge into a stable image (maybe with a tiny bit…
I'm unable to reproduce this from 4.2 to latest 4.4 on Linux. If they can't be selected then it might probably just be a display error where actual mesh is correct. May be a mac-specific problem.…
Yeah the Chinese input thing has been a long standing issue. I guess I can take it and I may work on it together with other aspects of Chinese support like font quirks and stuff.
Other than "It works", I don't think I have anything to add on this. :D