Zooming is reverse in shader editor comparing to viewport on MacOS #89906

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opened 2 years ago by sajadabedi · 14 comments

System Information
Operating system: macOS-11.4-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 71.6.4

Blender Version
Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: 1b8d33b18c
Worked: (newest version of Blender that worked as expected)

Short description of error
Zooming is reverse in shader editor
Exact steps for others to reproduce the error
On MacOS, by holding CMD and scrolling on the magic mouse you can zoom on the object. the correct behavior is that dragging down should zoom-in. but it's reverse in the shader editor.
and if I set the "Invert zoom direction" in the settings, it will do both of those oppositly

**System Information** Operating system: macOS-11.4-arm64-arm-64bit 64 Bits Graphics card: Apple M1 Apple 4.1 Metal - 71.6.4 **Blender Version** Broken: version: 2.93.1, branch: master, commit date: 2021-06-22 05:57, hash: `1b8d33b18c` Worked: (newest version of Blender that worked as expected) **Short description of error** Zooming is reverse in shader editor **Exact steps for others to reproduce the error** On MacOS, by holding CMD and scrolling on the magic mouse you can zoom on the object. the correct behavior is that dragging down should zoom-in. but it's reverse in the shader editor. and if I set the "Invert zoom direction" in the settings, it will do both of those oppositly
Poster

Added subscriber: @sajadabedi

Added subscriber: @sajadabedi
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Added subscriber: @PratikPB2123

Added subscriber: @PratikPB2123
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Thanks for the report. I don't have system to test but this looks similar to: #86025 (Orbit inverted on Mac with Magic Mouse)

Can you check if reloading the default settings fixes the issue (File -> Defaults -> Load Factory Settings) ?

Thanks for the report. I don't have system to test but this looks similar to: #86025 (Orbit inverted on Mac with Magic Mouse) Can you check if reloading the default settings fixes the issue (`File -> Defaults -> Load Factory Settings`) ?
Poster

Hi Pratik,
I did reset to the factory but still exists.
I don't have problems with orbit, but rather zooming. as I described.
viewport and shader editor are completely opposite of each other in zoom direction which doesn't make sense.

Hi Pratik, I did reset to the factory but still exists. I don't have problems with orbit, but rather zooming. as I described. viewport and shader editor are completely opposite of each other in zoom direction which doesn't make sense.
jenkm commented 1 year ago

Added subscriber: @jenkm

Added subscriber: @jenkm
jenkm commented 1 year ago

This task can be confirmed and it can be a subtask of #82006 (Trackpad Support Improvement (Parent Task)), this issue is fixed in the patches listed there.

It is not related to #86025.

the correct behavior is that dragging down should zoom-in. but it's reverse in the shader editor

In fact, the opposite is true. Zooming In - move mouse/fingers towards screen, this is how the mouse and viewport gizmo work.

This task can be confirmed and it can be a subtask of #82006 (Trackpad Support Improvement (Parent Task)), this issue is fixed in the patches listed there. It is not related to #86025. > the correct behavior is that dragging down should zoom-in. but it's reverse in the shader editor In fact, the opposite is true. Zooming In - move mouse/fingers towards screen, this is how the mouse and viewport gizmo work.
Collaborator

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Collaborator

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Collaborator

In #89906#1224539, @jenkm wrote:
This task can be confirmed and it can be a subtask of #82006 (Trackpad Support Improvement (Parent Task)), this issue is fixed in the patches listed there.

> In #89906#1224539, @jenkm wrote: > This task can be confirmed and it can be a subtask of #82006 (Trackpad Support Improvement (Parent Task)), this issue is fixed in the patches listed there.

Added subscriber: @Macwelshman

Added subscriber: @Macwelshman

This is a persistent issue that makes the shader edit very difficult to use.

This is a persistent issue that makes the shader edit very difficult to use.
Poster

Removed subscriber: @sajadabedi

Removed subscriber: @sajadabedi
Poster

Same. this problem still persists.

Same. this problem still persists.

Experiencing the same problem. Mouse Zoom in Shader editor works the opposite way it does in viewport. Blender 3.4.1 MacOs 13.1 (Macbook Pro M1)

Experiencing the same problem. Mouse Zoom in Shader editor works the opposite way it does in viewport. Blender 3.4.1 MacOs 13.1 (Macbook Pro M1)
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Reference: blender/blender#89906
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