Just put col.operator_context = 'INVOKE_DEFAULT' in the layout that contains the property.
@mano-wii Interesting, thanks for explaining, wasn't aware that this is a thing.
I guess this can…
I'm not sure if this is supported, from what I understood, you can not define operator class with other custom callbacks since those function are not called through a python object... But doesn't…
user_remap
fails silently when object is in edit mode
The mesh will not replace in edit mode, it will only do in object mode, but I do agree there needs to be a warning message of some kind, otherwise it can be confusing.
Thanks... Looks indeed the same problem as #109194. I'll close this report as a duplicate, please subscribe to #109194 to follow updates on the situation.
@deadpin Maybe we could use the point's position as the key for inserting into ghash
? That way it should produce consistent results I believe
Hi @seelikes , from the description it's not exactly the same bug as previously reported #108526 right?
Could you try switching the tablet input driver in the user preference and specifically…
Can replicate the crash.
The mselect->index
is 21 while me->totvert
is 4, this leads to crash in BM_select_history_store_notest()
.
why merge-by-distance is not deterministic, is it multi-thread?
Nope, but the target map and etc uses ghash
, which uses the run time address for the key, thus the result order will be…
I somewhat remember a recent report having a similar problem, like #49314 .
From my test here on linux:
- Not pressing shift when clicking the menu/button, then shift clicking both purge…
I believe this behaviour is expected. Since the start/end frame property is part of the Scene
data structure so naturally the node group depends on the scene it's created in, hence loading the…
Hi, I believe this is the same bug as #109040, which is already fixed and should be available in the latest 3.6 and 4.0 builds.
Will close the issue for now, if you find it still persist in…
Wait I thought this was deliberately the case since like... forever 😅. Glad it was not the intended behavior.