@Alejandro-Herrera From what I could find out, this looks like a hardware problem likely with your motherboard. I'm gonna close this issue since it's very unlikely a blender bug, but feel free to…
Hi @Ahmad-Madanie , Your hardware Intel(R) HD Graphics 4000
is below the minimum system requirements for Blender 3.5+, please see https://www.blender.org/download/requirements/ for details. Thanks!
Can confirm it does cause geometry nodes to revert after adding a torus and adjusting values.
This might again be a very weird quirk of the current undo system.
Can confirm the behaviour.
I think this is caused by the spherical brush falloff using the nearest hidden parent surface as the origin of the influence.
Even you don't hide the mesh, and…
Looks like the ID can't span to other repositories...
Can confirm the issue even with a default cube without doing anything.
And changing the line into icon_value = layout.icon(material)
does fix the problem and the icon is correct.
This is…
node.dimensions[:] == (0.0, 0.0)
when creating the nodes with python without shader editor space
I can replicate the problem. Not sure what is happening but looks like all the nodes are created with correct size and position regardless.
From my tests:
- Purple on float property UIs
- No purple on int/enum/boolean property UIs
Doesn't seem to be the problem with themes because all themes has the same problem now.
Is this…
mat==null
adding paint slot