YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#107459 2023-04-30 07:31:34 +02:00
Alpha blend material clip through other material on certain viewing angle

@K0dw09 Hi! I believe this is a universal issue with real time alpha blending of 3d objects. The geometry needs to be sorted to be able to draw correctly (even that won't guarantee). I believe you…

YimingWu commented on issue blender/blender#107253 2023-04-30 07:25:10 +02:00
UV Editor Snap Active to Vertex is Not Working

@Chris_Blackbourn I think in UV editor they intentionally left behind active vert/edge because one active vert/edge on the mesh could mean two or more active elements on the UV editor (while faces…

YimingWu commented on issue blender/blender#107359 2023-04-26 11:32:35 +02:00
Lineart modifier UVs rotate randomly when combined with Subdivision modifier (request to backport to 3.3 LTS)

Related: 46153f189879

Might already be fixed, since this is a rather new commit. If so we need to probably backport this one and 30a81f1b5544fedf9a5082195635001da0bc9bbd , 248d81fcbf685eb3b8fdb3…

YimingWu commented on issue blender/blender#107253 2023-04-23 15:47:29 +02:00
UV Editor Snap Active to Vertex is Not Working

@Omer-Almadani I'm not sure if it can work. Maybe it can, but likely with some moderate structural modifications to allow that to happen (because UV doesn't seem to have active vert/edge at the…

YimingWu commented on issue blender/blender#107262 2023-04-23 08:55:24 +02:00
Regression: Snap to vertex by Active Element moves item further and further away each time.

Can confirm the issue. Moving the cube seems to add a delta of snap_vertex_global_position on the translation initially...

YimingWu commented on issue blender/blender#107245 2023-04-23 08:48:35 +02:00
When I am in shading tab and whenever I right click to connect the nodes fresnel node pops up every single time and I don't know the cause but is happening every time

nvm... But it seems that you might have some plugins that's adding these nodes triggering by some events. Recommending a factory-reset of Blender and see if it still happens. Thanks!

YimingWu closed issue blender/blender#107246 2023-04-23 08:47:34 +02:00
When I am in shading tab and whenever I right click to connect the nodes fresnel node pops up every single time and I don't know the cause but is happening every time
YimingWu commented on issue blender/blender#107245 2023-04-23 08:47:22 +02:00
When I am in shading tab and whenever I right click to connect the nodes fresnel node pops up every single time and I don't know the cause but is happening every time

#107246 seem to report this same issue but in 2.80? I'll close that one but leave this one open instead.

YimingWu commented on issue blender/blender#107243 2023-04-23 08:41:15 +02:00
Empty object property "Size" should be "Radius"

Yeah I can see it's mainly the "Size" in empty properties tab being confusing. I suggest changing that property into "Radius" to avoid confusion with operator property "Size" and "Radius" when…

YimingWu commented on issue blender/blender#107246 2023-04-23 08:38:40 +02:00
When I am in shading tab and whenever I right click to connect the nodes fresnel node pops up every single time and I don't know the cause but is happening every time

Hi! @Christy-Daniel , This doesn't look like a normal behaviour. Have you enabled any plugins? Try a factory-reset of blender and see if the same issue pops up.

2.80 is not actively supported…

YimingWu commented on issue blender/blender#107248 2023-04-23 08:35:54 +02:00
Compositor ACCESS VIOLATION when updating datablocks from handlers

Similar to #107235 .

YimingWu commented on issue blender/blender#107253 2023-04-23 08:15:48 +02:00
UV Editor Snap Active to Vertex is Not Working

Hi @Omer-Almadani . I can confirm the behaviour, but I don't think the "Active" snapping mode ever works in the UV editor.

There are two problems here:

  • It seems that (on the UI) there's…
YimingWu commented on issue blender/blender#107235 2023-04-23 07:49:10 +02:00
Crash changing any object property in depsgraph_update_post (with the viewport compositing enabled)

In debug it also crashed at get_input("Image"); in CompositeOperation::execute(), likely to be a threading racing condition since it doesn't consistently crash at one place.

`return…

YimingWu deleted branch vse_channel_mute_fix from ChengduLittleA/blender 2023-04-19 16:27:38 +02:00
YimingWu pushed to main at blender/blender 2023-04-19 16:27:36 +02:00
599e52119f Fix #107101: Update depsgraph on muting VSE channel
YimingWu closed issue blender/blender#107101 2023-04-19 16:27:35 +02:00
Sound plays in sequencer despite channel being muted
YimingWu merged pull request blender/blender#107116 2023-04-19 16:27:34 +02:00
Fix #107101: Update depsgraph on muting VSE channel
YimingWu commented on issue blender/blender#107024 2023-04-19 10:01:45 +02:00
Audio in VSE of Blender 3.5 is weired

@hypergroups-groups I'm still unable to reproduce it in 3.3LTS.

Let's say you have a strip arrangement like this:

[1...10][11...20] and we delete [1...10]

By "It'll still play in…