Can confirm. This seems to never have been correct. An RNA fix should be easy.
Hi @Juan-Urdaneta We can't really test this without the exact addon setup. Could you try factory-reset blender, and enabling the plug-in one by one, and see which is the exact plug-in that's…
Can confirm the issue. I believe cycles never anticipated the existence of this option yet.
Hi @sveilien looks like your file is corrupted. blender checks for the file header information and this file's header is not correct.
The preference problem sounds like also your user…
Hi @Deryk-Rivera We can't determine what's actually going on without more information.
Could you provide more system information? OS and graphics card details, possibly from blender `menu ->…
Related: #97254 , fixed but probably broken again by #103852 in ad146bd17a813fd1c40f83876141571ca221642a , where it probably should also call rna_Sequence_sound_update()
internally as well to…
Can confirm the issue. Unchecking the channel main checkbox does not mute the audio.
In 3.4.1 the checkbox is working as expected.
After fiddling around I can find the color for the Source List background.
These checkbox widgets seems to be using the User Interface -> Regular -> Text/Selected
color as their colors.
@pa…
Looks like it's a shader problem, and seems to be a new issue that haven't been reported recently. The intel 4600 is listed as a supported graphic hardware ([Intel Haswell or later](https://en.wiki…
action.frame_range
span always >=1 when there's only 1 key frame in it.
Setting a key on frame 3 and another key on a fractional frame 3.5: returns (3.0, 3.5).
I haven't tried fractional frame, but in the case of BKE_action_get_frame_range
, if we meant to get…
action.frame_range
span always >=1 when there's only 1 key frame in it.
@dr.sybren The problem with this one is that it's neither [start, end)
nor [start, end]
, now for a frame range of [0,1] and [0,0], the length is both 1 due to minimum value clamping.
action.frame_range
span always >=1 when there's only 1 key frame in it.
I can replicate the issue with past versions as well back to 2.93.
This looks to be intentional because the NLA editor also uses this value to draw strips, this is to ensure the strip always…
Hi @barakooda , I can confirm that's indeed what's happening. I think I know the reason why the script is doing it in such a way. When you change the name of an object, blender will sort the…
@barakooda Looks that's what exactly what your script does?
Hi @barakooda , there's a name length limit to all ID data blocks (64 characters). That's why when your prefix gets too long, they will get truncated (if that's what you are referring to as…