This is because blender always relies on "Active Object" to perform any operations. By deselecting an object, you can't really specify any other objects to become the "Active" one by deselecting,…
I guess this is kinda expected. If the bar is completely opaque, the border of the viewport will be pushed downwards because it doesn't make sense to display anything below that strip. Otherwise…
¬
character on UK layout
UK layout works fine here on Linux, but Czech does not...
Actually @iss any specific keys that aren't working that are supposedly in asc-ii range? I think I can fix that in a similar fashion.
I tested this by temporarily overriding the ~
key with xkb config, seems to be working with fly shortcut, setting up shortcut also displays shift + `
key correctly. But it's best to test…
¬
character on UK layout
Any chance this key works with windows already or not? (I have no idea how to single swap a key code for testing in windows, but x11 fix seems to be straightforward)
Yeah it might be possible that this is caused by linked duplicate. But the file provided didn't have those extra placements tho
¬
character on UK layout
Apparently GHOST X11 did not handle XK_notsign
. Will add it and test if it works for me.
Hi there, which extension are you installing? Could you give us a link to that?
Also, make sure you have this option enabled, User Preference > System > Network > Allow Online Access
, then…
Yeah I guess for the gesture thing it's best that we can still fix it.
Disabling multitouch gestures fixes zooming directions everywhere. Also, no need to press cmd.
@Kostya.A have you tried this solution above?
I see, I think I understood the problem.
If you always wanted latest valid data, just always use evaluated objects instead of getting the original object from context or data. Whether an object…
I'm not quite sure what you meant by different matrix, here's what I did with your script:
- Run script
- Remove all objects (otherwise the code didn't handle non-mesh objects)
- Call "Add…
@Bunnyface Re: Shadow buffer full: The easiest way to get rid of that is to increase the shadow buffer size in the Performance panel. I don't know how but it tends to show up when I was zooming in…