YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#128878 2024-10-11 10:52:01 +02:00
Deselecting and tab switching, non-logical workflow.

This is because blender always relies on "Active Object" to perform any operations. By deselecting an object, you can't really specify any other objects to become the "Active" one by deselecting,…

YimingWu closed issue blender/blender#128874 2024-10-11 10:46:20 +02:00
3D View Header Alpha Value Offsets 3D Viewport
YimingWu commented on issue blender/blender#128874 2024-10-11 10:46:16 +02:00
3D View Header Alpha Value Offsets 3D Viewport

I guess this is kinda expected. If the bar is completely opaque, the border of the viewport will be pushed downwards because it doesn't make sense to display anything below that strip. Otherwise…

YimingWu commented on issue blender/blender#122090 2024-10-11 10:32:04 +02:00
X11: Fly Navigation shortcut fails using ¬ character on UK layout

UK layout works fine here on Linux, but Czech does not...

Actually @iss any specific keys that aren't working that are supposedly in asc-ii range? I think I can fix that in a similar fashion.

YimingWu commented on pull request blender/blender#128880 2024-10-11 10:27:42 +02:00
Fix #122090: Handle "Notsign" key on X11 for UK Keyboards

I tested this by temporarily overriding the ~ key with xkb config, seems to be working with fly shortcut, setting up shortcut also displays shift + ` key correctly. But it's best to test…

YimingWu created pull request blender/blender#128880 2024-10-11 10:25:51 +02:00
Fix #122090: Handle "Notsign" key on X11 for UK Keyboards
YimingWu pushed to fix-122090 at ChengduLittleA/blender 2024-10-11 10:25:04 +02:00
0750ba68d1 Fix #122090: Handle "Notsign" key on X11 for UK Keyboards
6aab18c654 EEVEE: Update Render tests
27963d652b EEVEE: Update the GGX LUTs
313a7d6236 Fix: EEVEE BXDF LUT generation
0cf7484817 Refactor: EEVEE: separate ggx reflection and transmission functions
Compare 10 commits »
YimingWu created branch fix-122090 in ChengduLittleA/blender 2024-10-11 10:25:04 +02:00
YimingWu commented on issue blender/blender#122090 2024-10-11 10:21:38 +02:00
X11: Fly Navigation shortcut fails using ¬ character on UK layout

Any chance this key works with windows already or not? (I have no idea how to single swap a key code for testing in windows, but x11 fix seems to be straightforward)

YimingWu commented on issue blender/blender#128833 2024-10-11 10:16:48 +02:00
EEVEE Next 4.2.2 LTS : Shadow flickering in renders

Yeah it might be possible that this is caused by linked duplicate. But the file provided didn't have those extra placements tho

YimingWu commented on issue blender/blender#122090 2024-10-11 10:13:49 +02:00
X11: Fly Navigation shortcut fails using ¬ character on UK layout

Apparently GHOST X11 did not handle XK_notsign. Will add it and test if it works for me.

YimingWu commented on issue blender/blender#128849 2024-10-10 15:59:02 +02:00
Unable to install add-on

Hi there, which extension are you installing? Could you give us a link to that?

Also, make sure you have this option enabled, User Preference > System > Network > Allow Online Access, then…

YimingWu opened issue blender/blender#128848 2024-10-10 15:51:40 +02:00
GPv3 stroke minimal thickness clamp appears to be higher
YimingWu commented on issue blender/blender#89906 2024-10-10 15:16:32 +02:00
Multi-touch gesture: Zooming is reverse in shader editor comparing to viewport

Yeah I guess for the gesture thing it's best that we can still fix it.

YimingWu pushed to blender-v4.3-release at blender/blender 2024-10-10 15:16:02 +02:00
87f227ef7a Fix #128838: Extension: Support _universal2 suffix for Mac
YimingWu commented on issue blender/blender#89906 2024-10-10 14:56:35 +02:00
Multi-touch gesture: Zooming is reverse in shader editor comparing to viewport

Disabling multitouch gestures fixes zooming directions everywhere. Also, no need to press cmd.

@Kostya.A have you tried this solution above?

YimingWu closed issue blender/blender#128843 2024-10-10 14:55:01 +02:00
evaluated_depsgraph_get() happen some wrong on repeating Operator.
YimingWu commented on issue blender/blender#128843 2024-10-10 14:54:53 +02:00
evaluated_depsgraph_get() happen some wrong on repeating Operator.

I see, I think I understood the problem.

If you always wanted latest valid data, just always use evaluated objects instead of getting the original object from context or data. Whether an object…

YimingWu commented on issue blender/blender#128843 2024-10-10 14:13:36 +02:00
evaluated_depsgraph_get() happen some wrong on repeating Operator.

I'm not quite sure what you meant by different matrix, here's what I did with your script:

  • Run script
  • Remove all objects (otherwise the code didn't handle non-mesh objects)
  • Call "Add…
YimingWu commented on issue blender/blender#128833 2024-10-10 14:00:54 +02:00
EEVEE Next 4.2.2 LTS : Shadow flickering in renders

@Bunnyface Re: Shadow buffer full: The easiest way to get rid of that is to increase the shadow buffer size in the Performance panel. I don't know how but it tends to show up when I was zooming in…