vflag
to GPv3 shader
vflag
to GPv3 shader
EEVEE Next uses the integrated GPU which makes it insanely laggy and borderline unusable
Apparently you need to force blender to run on your discrete video card one way or another.
Your…
🤔 since v3 uses particle shader for edit mode itself, the stroke direction should overlay just fine. I think it's just missing a draw call somewhere. Checking.
@BenoitGreant hi! the system info file shows that blender is using software GL to render stuff, hence it's slow.
renderer: 'llvmpipe (LLVM 15.0.7, 256 bits)'
vendor: 'Mesa'
version: '4.5…
Apparently broken by 23cd299ba7e039e25a2b2f7107728ed010846808 @LukasTonne
Looks like division in new integer math are done via math::safe_divide(float(a), float(b))
. I guess if we really need a integer version of this safe_divide
instead of converting to float in…
Hi there, a blender.crash.txt
might be useful. Also, try starting blender with blender_debug_gpu.cmd
and blender_debug_gpu_workaround.cmd
and upload the log they spit out.
Blender crash…
so maybe a Hyprland Issue
It could be possible. You could try Gnome/Xfce/Kde and see if their compositor has this kind of problem. Crash log shows it crashed in a boundbox calculation which…
After fiddling with it for a bit, looks like I can get the id_root
thing correctly report GREASEPENCIL_V3
by adding such AnimDataCovnerter
after BKE_animdata_copy_in_lib
in `legacy_gpencil_…
I am able to actually reproduce this in 4.2 and 4.3, but if I zoom in/out a few times past the position where the artifact is visible, then it's no longer there even when I return to the same…
Can't reproduce on linux with nvidia 4070.
Note that you are using nvidia-open-dkms
driver, there could be stability issues with the new "open source" drivers, try installing a proprietary…
Can confirm that in 4.3 stroke direction overlay (the green/red dot) is missing. I guess this is overlooked when migrating to GPv3 for 4.3.
Not sure about the situation for 4.2 on Mac.…
@BenoitGreant try to make sure your blender is actually running on your discrete graphics card, and not a virtual software OpenGL driver (You can see that using Help > Save System Info). It's best…
I may work on it. That patch doesn't seem to be that complex, maybe we are able to keep freestyle edge mark this way.
I made a new PR #128075 using a different approach and there's no need to use this two-call approach.