YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu closed issue blender/blender#126780 2024-08-27 11:00:49 +02:00
incorrectly displays the object in wireframe mode
YimingWu commented on issue blender/blender#126780 2024-08-27 11:00:45 +02:00
incorrectly displays the object in wireframe mode

Transparency of the overlay is a known issue. If you have 0 alpha for the face orientation overlay, it will look that way due to how depth is composited.

I guess we'll close this issue for now…

YimingWu commented on issue blender/blender#126707 2024-08-27 10:42:03 +02:00
GPv3: Export to SVG using clip camera option fails

Yepp strokes appears to no longer clip to the border.

YimingWu reopened issue blender/blender#126364 2024-08-27 08:26:09 +02:00
Blender 4.2 MacOS Eevee use absurd amount of memory when render the same file compare to 4.1
YimingWu commented on issue blender/blender#126364 2024-08-27 08:26:04 +02:00
Blender 4.2 MacOS Eevee use absurd amount of memory when render the same file compare to 4.1

The description of this does sound to be still a problem supposedly different than #125333, so I suggest we re-open this. However our developers on mac would need to be able to reproduce this…

YimingWu commented on pull request blender/blender#126815 2024-08-27 08:21:01 +02:00
Python: Add a note for clarifying GreasePencilDrawing::strokes() validity

This should close #126703 as well

YimingWu created pull request blender/blender#126815 2024-08-27 08:20:18 +02:00
Python: Add a note for clarifying GreasePencilDrawing::strokes() validity
YimingWu created branch fix-126703-new in ChengduLittleA/blender 2024-08-27 08:19:43 +02:00
YimingWu pushed to fix-126703-new at ChengduLittleA/blender 2024-08-27 08:19:43 +02:00
277674516e Python: Add a note for clarifying GreasePencilDrawing::strokes() validity
YimingWu created branch fix-126703 in ChengduLittleA/blender 2024-08-27 08:18:28 +02:00
YimingWu pushed to fix-126703 at ChengduLittleA/blender 2024-08-27 08:18:28 +02:00
7c84141467 Python: Add a note for clarifying GreasePencilDrawing::strokes() validity
YimingWu closed issue blender/blender#126037 2024-08-27 07:47:53 +02:00
Regression: Partially frozen User Interface and Desktop with Wacom Tablet Scale
YimingWu commented on issue blender/blender#126037 2024-08-27 07:47:49 +02:00
Regression: Partially frozen User Interface and Desktop with Wacom Tablet Scale

OK thanks for the update. :)

YimingWu commented on issue blender/blender#126792 2024-08-27 05:25:32 +02:00
Extensions - fail to install extension from cli

Can confirm that the extension is not installed afterwards.

YimingWu commented on issue blender/blender#126810 2024-08-27 05:20:47 +02:00
Sample uv surface broken

I'm not entirely convinced this node tree setup would give you valid surface output 🤔

YimingWu commented on issue blender/blender#126807 2024-08-27 05:18:15 +02:00
Python app using bpy to render via Cycles runs successfully but always has an exit status code of 139 (sometimes 245)

Hi @T-112 , are you using other python libs together with bpy module that might give such exit code? Some quick search seems to indicate that urllib3 may have a chance to cause such issue.

Cou…

YimingWu commented on issue blender/blender#126805 2024-08-27 05:12:17 +02:00
Flame Fire doesn't show light on Render.

So just to make sure I understood this correctly, you found that the color ramp node does not work under Apple M3 Metal right?

YimingWu commented on issue blender/blender#126802 2024-08-27 05:09:09 +02:00
Wrong number of node group users when duplicating a shader

I can confirm that when duplicating geometry node trees, the reused node group count seems to be increasing in matching number of duplicates, but each time when duplicating a shader tree, they…

YimingWu commented on issue blender/blender#126801 2024-08-27 05:03:11 +02:00
Blender crashes computer when seeting voxel size to 0.002m in the remesh modifier.

This could mean that your mesh is pretty big and using 0.002m voxel size to remesh would lead to huge amount of geometries and eventually you didn't have enough memory for this operation.

Howeve…

YimingWu commented on issue blender/blender#126799 2024-08-27 05:00:38 +02:00
atan2(0,0) evaluates to NaN on Metal but 0 on all other platforms

Humm since the file contain incomplete node trees it's gonna be hard to verify. If possible try to make sure that everything is included. Also, it would be helpful to include [crash logs](https://d