Transparency of the overlay is a known issue. If you have 0 alpha for the face orientation overlay, it will look that way due to how depth is composited.
I guess we'll close this issue for now…
Yepp strokes appears to no longer clip to the border.
The description of this does sound to be still a problem supposedly different than #125333, so I suggest we re-open this. However our developers on mac would need to be able to reproduce this…
GreasePencilDrawing::strokes()
validity
This should close #126703 as well
GreasePencilDrawing::strokes()
validity
OK thanks for the update. :)
Can confirm that the extension is not installed afterwards.
I'm not entirely convinced this node tree setup would give you valid surface output 🤔
Hi @T-112 , are you using other python libs together with bpy module that might give such exit code? Some quick search seems to indicate that urllib3
may have a chance to cause such issue.
Cou…
So just to make sure I understood this correctly, you found that the color ramp node does not work under Apple M3 Metal right?
I can confirm that when duplicating geometry node trees, the reused node group count seems to be increasing in matching number of duplicates, but each time when duplicating a shader tree, they…
This could mean that your mesh is pretty big and using 0.002m voxel size to remesh would lead to huge amount of geometries and eventually you didn't have enough memory for this operation.
Howeve…
Humm since the file contain incomplete node trees it's gonna be hard to verify. If possible try to make sure that everything is included. Also, it would be helpful to include [crash logs](https://d…