Can confirm on nvidia 555 on linux.
Looks like a linearity problem... could be scaling difference too, can't really tell.
I guess we can close this one and please subscribe to #121381 for updates.
Probably the same as #125333
@iss I still could not reproduce, I'm still on ubuntu 22.04 with kernel 6.5 and nvidia 555 driver 🤔
@nathanvegdahl do we really want to close this (is the "wrap around 360 deg" being purely a visual key thing?)
Hi @HSUCHIACHAN , you don't set the values, those values in the quaternion isn't meant to be set manually. Simply rotate the bone along y (I believe that's what you are doing) axis then key frame…
Hi @AbdouBouam so does this mean the problem has been resolved? I guess we can close this?
Hi @sowon I believe the "invisible faces are created" is a byproduct of the interpolation when you only have a segment count of 2. I think this is kind of a extreme special case, where usually you…
Hi @sowon , it's best if you have the blend file for us that can replicate the issue. :D
I still dont understand why it goes in "not working" direction and why then dont make any option to bypass this "skipping" to be able everything work in older versions.
Because there's a…