YimingWu ChengduLittleA
  • Joined on 2014-05-03
YimingWu commented on issue blender/blender#126371 2024-08-16 05:06:33 +02:00
Texture Coordinate Window is incorrect with OptiX OSL

Can confirm on nvidia 555 on linux.

Looks like a linearity problem... could be scaling difference too, can't really tell.

YimingWu closed issue blender/blender#126365 2024-08-16 04:58:21 +02:00
Batch rename does not seem to work on bones
YimingWu commented on issue blender/blender#126365 2024-08-16 04:58:17 +02:00
Batch rename does not seem to work on bones

I guess we can close this one and please subscribe to #121381 for updates.

YimingWu commented on issue blender/blender#125642 2024-08-16 04:54:47 +02:00
GPU Compositor Crashes when using Cycles (not Workbench / EEVEE) - Linux - Headless Node - Invalid Pointer

@iss I still could not reproduce, I'm still on ubuntu 22.04 with kernel 6.5 and nvidia 555 driver 🤔

YimingWu commented on issue blender/blender#126348 2024-08-15 18:21:03 +02:00
Visual keying doesn't preserve rotations in the expected way

@nathanvegdahl do we really want to close this (is the "wrap around 360 deg" being purely a visual key thing?)

YimingWu commented on issue blender/blender#126348 2024-08-15 17:49:10 +02:00
Visual keying doesn't preserve rotations in the expected way

Hi @HSUCHIACHAN , you don't set the values, those values in the quaternion isn't meant to be set manually. Simply rotate the bone along y (I believe that's what you are doing) axis then key frame…

YimingWu commented on issue blender/blender#126318 2024-08-15 14:02:16 +02:00
Compositor: Crash when scaling image beyond 100k x 100k pixels

Hi @AbdouBouam so does this mean the problem has been resolved? I guess we can close this?

YimingWu pushed to chengdulittlea-patch-1 at blender/blender-developer-docs 2024-08-15 13:59:24 +02:00
d804d061a2 update formatting
YimingWu deleted branch fix-125426 from ChengduLittleA/blender 2024-08-15 13:56:45 +02:00
YimingWu pushed to main at blender/blender 2024-08-15 13:56:44 +02:00
4f4add5406 Fix #125426: Update paths in animation when renaming IDProperty
YimingWu closed issue blender/blender#125426 2024-08-15 13:56:42 +02:00
Renaming a custom property removes its animation keys
YimingWu merged pull request blender/blender#125474 2024-08-15 13:56:41 +02:00
Fix #125426: Update paths in animation when renaming IDProperty
YimingWu commented on pull request blender/blender#125474 2024-08-15 13:56:02 +02:00
Fix #125426: Update paths in animation when renaming IDProperty

@nathanvegdahl ah great. Thanks!

YimingWu created pull request blender/blender-developer-docs#72 2024-08-15 13:54:06 +02:00
更新 docs/release_notes/4.3/grease_pencil_migration.md
YimingWu pushed to chengdulittlea-patch-1 at blender/blender-developer-docs 2024-08-15 13:53:55 +02:00
32000530c0 更新 docs/release_notes/4.3/grease_pencil_migration.md
YimingWu created branch chengdulittlea-patch-1 in blender/blender-developer-docs 2024-08-15 13:53:54 +02:00
YimingWu commented on issue blender/blender#126355 2024-08-15 13:46:09 +02:00
vertex bevel - shape

Hi @sowon I believe the "invisible faces are created" is a byproduct of the interpolation when you only have a segment count of 2. I think this is kind of a extreme special case, where usually you…

YimingWu commented on issue blender/blender#126355 2024-08-15 10:34:55 +02:00
vertex bevel - shape

Hi @sowon , it's best if you have the blend file for us that can replicate the issue. :D

YimingWu commented on issue blender/blender#125560 2024-08-15 08:49:36 +02:00
Regression: Mesh deform does not work anymore with collision enabled and cloth sim on another object

I still dont understand why it goes in "not working" direction and why then dont make any option to bypass this "skipping" to be able everything work in older versions.

Because there's a…