Nathan Vegdahl nathanvegdahl
  • Amsterdam, Netherlands
  • Animator, rigger, and software developer. Currently working at the Blender Institute as a developer on Blender's animation system.

    Been using Blender since 1998, and worked on Big Buck Bunny and Sintel (two of Blender's open movie projects).

  • Joined on 2003-03-21

About me

Hi! I'm Nathan Vegdahl.

I'm a Blender developer at the Blender Institute, currently working primarily on the Animation 2025 project. I also dabble in color management, rendering, and VFX-related development from time to time.

In the past I worked as both an animator and character rigger on the Blender open movie projects Big Buck Bunny and Sintel. I also worked as a UX designer and usability testing engineer at Nintendo Technology Development, which is significantly less impressive than it sounds.