I believe this works as expected as the geometry coming out of geometry nodes after splitting and merging would be different from the original mesh. You could have added/deleted vertices, in which…
Hi! To do any 360 around any arbitrary axis with quaternion, you could use 3 key frames each 120 deg that covered the whole rotation. Set linear interpolation for constant speed.
Hi @HSUCHIACHAN , using XYZ Euler rotation typically won't give you expected rotation result and interpolation. That's why in pose mode the bones always default to Quaternion.
I do believe the…
Hi @Therese-Ingrid-P.Malapad , unfortunately there's not enough information for us to determine what's going on with blender on your computer. Please refer to [our guidelines](https://developer.ble…
I'm not quite sure about this, here I'm using a sphere subdivided 7 times so there's 16 million vertices, when selecting with c
for a while and exiting, it took me about like 3 seconds as…
Hi there @VolteonK , if you are using G41 chipset, you are probably running a core 2 duo kind of CPU? It's probably a bit too old. Do you have a separate graphics card? If that is the case try…
I did get a bunch of these errors on latest main but it didn't crash on me 🤔
WARN (bpy.rna): source/blender/python/intern/bpy_rna.cc:1360 pyrna_enum_to_py: current value '2' matches no…
There's a long delay on my nvidia or intel iGPU machine too, I guess this is just how new eevee works...
well that was a easy fix 🤔
Idk really if it could be related to recent 13/14 gen intel hardware problems that has been reported amongst gamers... I do have a 13900K (not F), so I may potentially test your file if you have…
Hi there! We really don't have much info other than the shift key seems to be sticking? Try checking whether you have set sticky keys in windows (but that should lift automatically after a few…
I see. Thanks for explaining :) Will close this for now.
Hi @bebop_artist , if you want to contribute code for blender, the document here is a great starting point :D You could also poke us…
I don't think I can reproduce this in 4.2 or latest main... Could you try using latest 4.2 or 4.3 and see if it still happens?