Eh I don't quite think this is right? This means you will set transparent shadows on only solid objects which is kinda inverted?
I'm 90% sure that previously it was an accident, because we do not have dedicated "overlapping face color". The way viewport blends stuff could be changed.
Hi there! For the extension system to be able to connect to the internet, you need to enable User Preferences > System > Network > Allow Online Access
option.
For windows it's best to always…
Transparent Shadows
off
Hummm the logic there depends on whether eevee engine is selected in that file. I guess that part is just what we have to deal with since the way we treat this property has changed in the new…
Interesting.... This does look way too regular for a multithread bug 🤔
@nickberckley but enabled/disabled state should not change/revert if you open another file right?
I think I can confirm this.
@IlyasseL Just to be sure, what you meant was that when the dynamic paint brush is added to the mesh, the mesh appeared to be no longer processed by geometry nodes…
Actually there's already a simple message box implementation in blender GHOST_SystemX11::showMessageBox
. So I guess we could just use that.
I think it might be possible to just show a message box on linux. On windows blender does prompt you that your GPU being unsupported with a Win32 MessageBox
, there's not direct equivalent thing…
the ips
files seems to be indicating different crash scenarios.
- 4 of them crashed in
BKE_undosys_step_push_with_type
after reading files. - 1 of them in
BKE_packedfile_duplicate
…
Hi @Vido , the blend file does look fine to me. I'm afraid that you need to report this bug to blender2ogre since this is not an add-on that's bundled…
Can confirm.
My guess is that it may have something to do with IDP_DirectLinkProperty
but the Scene
type is still fine there. So maybe it's because the nodes being read later?
Can confirm that speed adjustment strip will round up the frame number.
It's possible that the speed strip will be eventually replaced by the retiming key, so I'm not sure what the status is…
Can confirm that if you try to select two side of the created transition and move, one side is gonna get deselected.