This does look like a bug with libavcodec
. All parts involving AV_CODEC_ID_PNG
don't have any recent changes on blender side 🤔
Hi @Lera-Niemackl , all built-in add-ons are migrated to the extension platform now. Please try search the add-on in the extension page. After enabling that, everything should work normally.
<im…
There are some custom PPA sources that do have like some nightly mesa drivers and that might be useful to take a look, otherwise maybe downgrade a version could also resolve the problem temporarily.
Thanks for the log. @fclem could you take a look?
Alt
should not have such behaviour in blender. I'm not quite sure what you have disabled, but on a stock windows it should just work. Are you sure you are not using the AltGr
key by any…
(Is this better suited for right click select tho)
Hi! I think if you are using 3rd gen CPU then the iGPU driver should be i915
instead of i965
, but your CPU is pretty old that it doesn't actually support GL4.3.
If you have installed the…
Could you try updating your graphics driver? We have similar reports that said updated driver helped resolving the problem.
Apparently looking the same as #125875 #124911
Hi! Please give us full GPU debug log if possible. Instructions
Humm we didn't see that many reports coming from this model of iGPU, it may be handled similarly as HD4000 series.
This does seem similar to most of the recent reports, some other users has reported that updated driver could resolve the problem, like #126025
Here my test works fine. Do you have any unusual kind of keyboard/vnc kind of setup?
This apparently means that Brushes have their own auto mask settings and the one on top of the viewport applies to all sculpting input?
I think this would be the same as #126025 where the user reported that updated driver make it work.
I have never used any program with zoom/rotate around cursor 🤔 it's like when you are looking at something and you reach out want to adjust the view and bzzzt you are side ways 🤔 Not sure…
I see, then I guess we could close this one for now. Thanks for updating.